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Boying Li

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Published work

3 published item(s)

preprint2026arXiv

CalibAnyView: Beyond Single-View Camera Calibration in the Wild

Camera calibration is a fundamental prerequisite for reliable geometric perception, yet classical approaches rely on controlled acquisition setups that are impractical for in-the-wild imagery. Recent learning-based methods have shown promising results for single-view calibration, but inherently neglect geometric consistency across multiple views. We introduce CalibAnyView, a unified formulation that supports an arbitrary number of input views ($N \geq 1$) by explicitly modeling cross-view geometric consistency. To facilitate this, we construct a large-scale multi-view video dataset covering diverse real-world scenarios, including multiple camera models, dynamic scenes, realistic motion trajectories, and heterogeneous lens distortions. Building on this dataset, we develop a multi-view transformer that predicts dense perspective fields, which are further integrated into a geometric optimization framework to jointly estimate camera intrinsics and gravity direction. Extensive experiments demonstrate that CalibAnyView consistently outperforms state-of-the-art methods, achieves strong robustness under single-view settings, and further improves with multi-view inference, providing a reliable foundation for downstream tasks such as 3D reconstruction and robotic perception in the wild.

preprint2026arXiv

Dynamic Execution Commitment of Vision-Language-Action Models

Vision-Language-Action (VLA) models predominantly adopt action chunking, i.e., predicting and committing to a short horizon of consecutive low-level actions in a single forward pass, to amortize the inference cost of large-scale backbones and reduce per-step latency. However, committing these multi-step predictions to real-world execution requires balancing success rate against inference efficiency, a decision typically governed by fixed execution horizons tuned per task. Such heuristics ignore the state-dependent nature of predictive reliability, leading to brittle performance in dynamic or out-of-distribution settings. In this paper, we introduce A3, an Adaptive Action Acceptance mechanism that reframes dynamic execution commitment as a self-speculative prefix verification problem. A3 first computes a trajectory-wise consensus score of actions via group sampling, then selects a representative draft and prioritizes downstream verification. Specifically, it enforces: (1) consensus-ordered conditional invariance, which validates low-consensus actions by judging whether they remain consistent when re-decoded conditioned on high-consensus actions; and (2) prefix-closed sequential consistency, which guarantees physical rollout integrity by accepting only the longest continuous sequence of verified actions starting from the beginning. Consequently, the execution horizon emerges as the longest verifiable prefix satisfying both internal model logic and sequential execution constraints. Experiments across diverse VLA models and benchmarks demonstrate that A3 eliminates the need for manual horizon tuning while achieving a superior trade-off between execution robustness and inference throughput.

preprint2020arXiv

TextSLAM: Visual SLAM with Planar Text Features

We propose to integrate text objects in man-made scenes tightly into the visual SLAM pipeline. The key idea of our novel text-based visual SLAM is to treat each detected text as a planar feature which is rich of textures and semantic meanings. The text feature is compactly represented by three parameters and integrated into visual SLAM by adopting the illumination-invariant photometric error. We also describe important details involved in implementing a full pipeline of text-based visual SLAM. To our best knowledge, this is the first visual SLAM method tightly coupled with the text features. We tested our method in both indoor and outdoor environments. The results show that with text features, the visual SLAM system becomes more robust and produces much more accurate 3D text maps that could be useful for navigation and scene understanding in robotic or augmented reality applications.