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Barry-John Theobald

Barry-John Theobald contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Theoretical Limits of Language Model Alignment

Language model (LM) alignment improves model outputs to reflect human preferences while preserving the capabilities of the base model. The most common alignment approaches are (i) reinforcement learning, which maximizes the expected reward under a KL-divergence constraint, and (ii) best-of-$N$ alignment, which selects the highest-reward output among $N$ independent samples. Despite their widespread use, the fundamental limits of reward improvement under a KL budget remain poorly understood. We characterize the information-theoretic limits of KL-regularized alignment by deriving the maximum achievable expected reward gain for a fixed KL-divergence budget. Our first result provides a closed-form expression for the optimal reward improvement, governed by a Jeffreys divergence term rather than the $\sqrt{\texttt{KL}}$ used in prior analyses. We further reformulate this expression as a covariance under the base model, yielding a practical estimator that predicts achievable alignment gains from base model samples alone. We extend our analysis to the proxy reward setting, showing that the gap between ideal and proxy alignment (reward hacking) grows with the magnitude of reward error and when the KL penalty factor decreases. We then prove that reward ensembling mitigates reward hacking, providing a theoretical justification for this technique used in practice. Empirically, we compute the KL-reward Pareto frontier for two tasks for LMs, safety and summarization, and show that best-of-$N$ closely approaches the theoretical limit, while PPO and GRPO remain substantially suboptimal. Our theoretical results shed light on several empirically observed phenomena in the alignment literature and suggest that algorithmic improvements are needed to achieve optimal alignment without high inference costs.

preprint2021arXiv

Multimodal Punctuation Prediction with Contextual Dropout

Automatic speech recognition (ASR) is widely used in consumer electronics. ASR greatly improves the utility and accessibility of technology, but usually the output is only word sequences without punctuation. This can result in ambiguity in inferring user-intent. We first present a transformer-based approach for punctuation prediction that achieves 8% improvement on the IWSLT 2012 TED Task, beating the previous state of the art [1]. We next describe our multimodal model that learns from both text and audio, which achieves 8% improvement over the text-only algorithm on an internal dataset for which we have both the audio and transcriptions. Finally, we present an approach to learning a model using contextual dropout that allows us to handle variable amounts of future context at test time.

preprint2021arXiv

On the Role of Visual Cues in Audiovisual Speech Enhancement

We present an introspection of an audiovisual speech enhancement model. In particular, we focus on interpreting how a neural audiovisual speech enhancement model uses visual cues to improve the quality of the target speech signal. We show that visual cues provide not only high-level information about speech activity, i.e., speech/silence, but also fine-grained visual information about the place of articulation. One byproduct of this finding is that the learned visual embeddings can be used as features for other visual speech applications. We demonstrate the effectiveness of the learned visual embeddings for classifying visemes (the visual analogy to phonemes). Our results provide insight into important aspects of audiovisual speech enhancement and demonstrate how such models can be used for self-supervision tasks for visual speech applications.

preprint2020arXiv

Modality Dropout for Improved Performance-driven Talking Faces

We describe our novel deep learning approach for driving animated faces using both acoustic and visual information. In particular, speech-related facial movements are generated using audiovisual information, and non-speech facial movements are generated using only visual information. To ensure that our model exploits both modalities during training, batches are generated that contain audio-only, video-only, and audiovisual input features. The probability of dropping a modality allows control over the degree to which the model exploits audio and visual information during training. Our trained model runs in real-time on resource limited hardware (e.g.\ a smart phone), it is user agnostic, and it is not dependent on a potentially error-prone transcription of the speech. We use subjective testing to demonstrate: 1) the improvement of audiovisual-driven animation over the equivalent video-only approach, and 2) the improvement in the animation of speech-related facial movements after introducing modality dropout. Before introducing dropout, viewers prefer audiovisual-driven animation in 51% of the test sequences compared with only 18% for video-driven. After introducing dropout viewer preference for audiovisual-driven animation increases to 74%, but decreases to 8% for video-only.