Researcher profile

Ariel Shamir

Ariel Shamir contributes to research discovery and scholarly infrastructure.

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Published work

13 published item(s)

preprint2026arXiv

Alterbute: Editing Intrinsic Attributes of Objects in Images

We introduce Alterbute, a diffusion-based method for editing an object's intrinsic attributes in an image. We allow changing color, texture, material, and even the shape of an object, while preserving its perceived identity and scene context. Existing approaches either rely on unsupervised priors that often fail to preserve identity or use overly restrictive supervision that prevents meaningful intrinsic variations. Our method relies on: (i) a relaxed training objective that allows the model to change both intrinsic and extrinsic attributes conditioned on an identity reference image, a textual prompt describing the target intrinsic attributes, and a background image and object mask defining the extrinsic context. At inference, we restrict extrinsic changes by reusing the original background and object mask, thereby ensuring that only the desired intrinsic attributes are altered; (ii) Visual Named Entities (VNEs) - fine-grained visual identity categories (e.g., ''Porsche 911 Carrera'') that group objects sharing identity-defining features while allowing variation in intrinsic attributes. We use a vision-language model to automatically extract VNE labels and intrinsic attribute descriptions from a large public image dataset, enabling scalable, identity-preserving supervision. Alterbute outperforms existing methods on identity-preserving object intrinsic attribute editing.

preprint2026arXiv

Colorful-Noise: Training-Free Low-Frequency Noise Manipulation for Color-Based Conditional Image Generation

Text-to-image diffusion models generate images by gradually converting white Gaussian noise into a natural image. White Gaussian noise is well suited for producing diverse outputs from a single text prompt due to its absence of structure. However, this very property limits control over, and predictability of, specific visual attributes, as the noise is not human-interpretable. In this work, we investigate the characteristics of the input noise in diffusion models. We show that, although all frequencies in white Gaussian noise have comparable statistical energy, low-frequency components primarily determine the images global structure and color composition, while high-frequency components control finer details. Building on this observation, we demonstrate that simple manipulations of the low-frequency noise using low-frequency image priors can effectively condition the generation process to reconstruct these low-frequency visual cues. This allows us to define a simple, training-free method with minimal overhead that steers overall image structure and color, while letting high-frequency components freely emerge as fine details, enabling variability across generated outputs.

preprint2026arXiv

Progressive Photorealistic Simplification

Existing image simplification techniques often rely on Non-Photorealistic Rendering (NPR), transforming photographs into stylized sketches, cartoons, or paintings. While effective at reducing visual complexity, such approaches typically sacrifice photographic realism. In this work, we explore a complementary direction: simplifying images while preserving their photorealistic appearance. We introduce progressive semantic image simplification, a framework that iteratively reduces scene complexity by removing and inpainting elements in a controlled manner. At each step, the resulting image remains a plausible natural photograph. Our method combines semantic understanding with generative editing, leveraging Vision-Language Models (VLMs) to identify and prioritize elements for removal, and a learned verifier to ensure photorealism and coherence throughout the process. This is implemented via an iterative Select-Remove-Verify pipeline that produces high-quality simplification trajectories. To improve efficiency, we further distill this process into an image-to-video generation model that directly predicts coherent simplification sequences from a single input image. Beyond generating cleaner and more focused compositions, our approach enables applications such as content-aware decluttering, semantic layer decomposition, and interactive editing. More broadly, our work suggests that simplification through structured content removal can serve as a practical mechanism for guiding visual interpretation within the photorealistic domain, complementing traditional abstraction methods.

preprint2022arXiv

CAST: Character labeling in Animation using Self-supervision by Tracking

Cartoons and animation domain videos have very different characteristics compared to real-life images and videos. In addition, this domain carries a large variability in styles. Current computer vision and deep-learning solutions often fail on animated content because they were trained on natural images. In this paper we present a method to refine a semantic representation suitable for specific animated content. We first train a neural network on a large-scale set of animation videos and use the mapping to deep features as an embedding space. Next, we use self-supervision to refine the representation for any specific animation style by gathering many examples of animated characters in this style, using a multi-object tracking. These examples are used to define triplets for contrastive loss training. The refined semantic space allows better clustering of animated characters even when they have diverse manifestations. Using this space we can build dictionaries of characters in an animation videos, and define specialized classifiers for specific stylistic content (e.g., characters in a specific animation series) with very little user effort. These classifiers are the basis for automatically labeling characters in animation videos. We present results on a collection of characters in a variety of animation styles.

preprint2022arXiv

CLIPasso: Semantically-Aware Object Sketching

Abstraction is at the heart of sketching due to the simple and minimal nature of line drawings. Abstraction entails identifying the essential visual properties of an object or scene, which requires semantic understanding and prior knowledge of high-level concepts. Abstract depictions are therefore challenging for artists, and even more so for machines. We present CLIPasso, an object sketching method that can achieve different levels of abstraction, guided by geometric and semantic simplifications. While sketch generation methods often rely on explicit sketch datasets for training, we utilize the remarkable ability of CLIP (Contrastive-Language-Image-Pretraining) to distill semantic concepts from sketches and images alike. We define a sketch as a set of Bézier curves and use a differentiable rasterizer to optimize the parameters of the curves directly with respect to a CLIP-based perceptual loss. The abstraction degree is controlled by varying the number of strokes. The generated sketches demonstrate multiple levels of abstraction while maintaining recognizability, underlying structure, and essential visual components of the subject drawn.

preprint2022arXiv

DeepPortraitDrawing: Generating Human Body Images from Freehand Sketches

Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. To encode complicated body shapes under various poses, we take a local-to-global approach. Locally, we employ semantic part auto-encoders to construct part-level shape spaces, which are useful for refining the geometry of an input pre-segmented hand-drawn sketch. Globally, we employ a cascaded spatial transformer network to refine the structure of body parts by adjusting their spatial locations and relative proportions. Finally, we use a global synthesis network for the sketch-to-image translation task, and a face refinement network to enhance facial details. Extensive experiments have shown that given roughly sketched human portraits, our method produces more realistic images than the state-of-the-art sketch-to-image synthesis techniques.

preprint2022arXiv

How Low Can We Go? Pixel Annotation for Semantic Segmentation

How many labeled pixels are needed to segment an image, without any prior knowledge? We conduct an experiment to answer this question. In our experiment, an Oracle is using Active Learning to train a network from scratch. The Oracle has access to the entire label map of the image, but the goal is to reveal as little pixel labels to the network as possible. We find that, on average, the Oracle needs to reveal (i.e., annotate) less than 0.1% of the pixels in order to train a network. The network can then label all pixels in the image at an accuracy of more than 98%. Based on this single-image-annotation experiment, we design an experiment to quickly annotate an entire data set. In the data set level experiment the Oracle trains a new network for each image from scratch. The network can then be used to create pseudo-labels, which are the network predicted labels of the unlabeled pixels, for the entire image. Only then, a data set level network is trained from scratch on all the pseudo-labeled images at once. We repeat both image level and data set level experiments on two, very different, real-world data sets, and find that it is possible to reach the performance of a fully annotated data set using a fraction of the annotation cost.

preprint2022arXiv

Learned Queries for Efficient Local Attention

Vision Transformers (ViT) serve as powerful vision models. Unlike convolutional neural networks, which dominated vision research in previous years, vision transformers enjoy the ability to capture long-range dependencies in the data. Nonetheless, an integral part of any transformer architecture, the self-attention mechanism, suffers from high latency and inefficient memory utilization, making it less suitable for high-resolution input images. To alleviate these shortcomings, hierarchical vision models locally employ self-attention on non-interleaving windows. This relaxation reduces the complexity to be linear in the input size; however, it limits the cross-window interaction, hurting the model performance. In this paper, we propose a new shift-invariant local attention layer, called query and attend (QnA), that aggregates the input locally in an overlapping manner, much like convolutions. The key idea behind QnA is to introduce learned queries, which allow fast and efficient implementation. We verify the effectiveness of our layer by incorporating it into a hierarchical vision transformer model. We show improvements in speed and memory complexity while achieving comparable accuracy with state-of-the-art models. Finally, our layer scales especially well with window size, requiring up-to x10 less memory while being up-to x5 faster than existing methods. The code is publicly available at \url{https://github.com/moabarar/qna}.

preprint2022arXiv

Semantic Segmentation in Art Paintings

Semantic segmentation is a difficult task even when trained in a supervised manner on photographs. In this paper, we tackle the problem of semantic segmentation of artistic paintings, an even more challenging task because of a much larger diversity in colors, textures, and shapes and because there are no ground truth annotations available for segmentation. We propose an unsupervised method for semantic segmentation of paintings using domain adaptation. Our approach creates a training set of pseudo-paintings in specific artistic styles by using style-transfer on the PASCAL VOC 2012 dataset, and then applies domain confusion between PASCAL VOC 2012 and real paintings. These two steps build on a new dataset we gathered called DRAM (Diverse Realism in Art Movements) composed of figurative art paintings from four movements, which are highly diverse in pattern, color, and geometry. To segment new paintings, we present a composite multi-domain adaptation method that trains on each sub-domain separately and composes their solutions during inference time. Our method provides better segmentation results not only on the specific artistic movements of DRAM, but also on other, unseen ones. We compare our approach to alternative methods and show applications of semantic segmentation in art paintings. The code and models for our approach are publicly available at: https://github.com/Nadavc220/SemanticSegmentationInArtPaintings.

preprint2020arXiv

Focus-and-Expand: Training Guidance Through Gradual Manipulation of Input Features

We present a simple and intuitive Focus-and-eXpand (\fax) method to guide the training process of a neural network towards a specific solution. Optimizing a neural network is a highly non-convex problem. Typically, the space of solutions is large, with numerous possible local minima, where reaching a specific minimum depends on many factors. In many cases, however, a solution which considers specific aspects, or features, of the input is desired. For example, in the presence of bias, a solution that disregards the biased feature is a more robust and accurate one. Drawing inspiration from Parameter Continuation methods, we propose steering the training process to consider specific features in the input more than others, through gradual shifts in the input domain. \fax extracts a subset of features from each input data-point, and exposes the learner to these features first, Focusing the solution on them. Then, by using a blending/mixing parameter $α$ it gradually eXpands the learning process to include all features of the input. This process encourages the consideration of the desired features more than others. Though not restricted to this field, we quantitatively evaluate the effectiveness of our approach on various Computer Vision tasks, and achieve state-of-the-art bias removal, improvements to an established augmentation method, and two examples of improvements to image classification tasks. Through these few examples we demonstrate the impact this approach potentially carries for a wide variety of problems, which stand to gain from understanding the solution landscape.

preprint2020arXiv

NPRportrait 1.0: A Three-Level Benchmark for Non-Photorealistic Rendering of Portraits

Despite the recent upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer, the state of performance evaluation in this field is limited, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, the task of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three level, benchmark dataset for the evaluation of stylised portrait images. Rigorous criteria were used for its construction, and its consistency was validated by user studies. Moreover, a new methodology has been developed for evaluating portrait stylisation algorithms, which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces. We perform evaluation for a wide variety of image stylisation methods (both portrait-specific and general purpose, and also both traditional NPR approaches and neural style transfer) using the new benchmark dataset.

preprint2020arXiv

Predictive and Generative Neural Networks for Object Functionality

Humans can predict the functionality of an object even without any surroundings, since their knowledge and experience would allow them to "hallucinate" the interaction or usage scenarios involving the object. We develop predictive and generative deep convolutional neural networks to replicate this feat. Specifically, our work focuses on functionalities of man-made 3D objects characterized by human-object or object-object interactions. Our networks are trained on a database of scene contexts, called interaction contexts, each consisting of a central object and one or more surrounding objects, that represent object functionalities. Given a 3D object in isolation, our functional similarity network (fSIM-NET), a variation of the triplet network, is trained to predict the functionality of the object by inferring functionality-revealing interaction contexts. fSIM-NET is complemented by a generative network (iGEN-NET) and a segmentation network (iSEG-NET). iGEN-NET takes a single voxelized 3D object with a functionality label and synthesizes a voxelized surround, i.e., the interaction context which visually demonstrates the corresponding functionality. iSEG-NET further separates the interacting objects into different groups according to their interaction types.

preprint2018arXiv

Designing Volumetric Truss Structures

We present the first algorithm for designing volumetric Michell Trusses. Our method uses a parametrization approach to generate trusses made of structural elements aligned with the primary direction of an object's stress field. Such trusses exhibit high strength-to-weight ratios. We demonstrate the structural robustness of our designs via a posteriori physical simulation. We believe our algorithm serves as an important complement to existing structural optimization tools and as a novel standalone design tool itself.