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Antti Kuusisto

Antti Kuusisto contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Cross-Attention and Encoder-Decoder Transformers: A Logical Characterization

We give a novel logical characterization of encoder-decoder transformers, the foundational architecture for LLMs that also sees use in various settings that benefit from cross-attention. We study such transformers over text in the practical setting of floating-point numbers and soft-attention, characterizing them with a new temporal logic. This logic extends propositional logic with a counting global modality over the encoder input and a past modality over the decoder input. We also give an additional characterization of such transformers via a type of distributed automata, and show that our results are not limited to the specific choices in the architecture and can account for changes in, e.g., masking. Finally, we discuss encoder-decoder transformers in the autoregressive setting.

preprint2023arXiv

Algebraic classifications for fragments of first-order logic and beyond

Complexity and decidability of logics is a major research area involving a huge range of different logical systems. This calls for a unified and systematic approach for the field. We introduce a research program based on an algebraic approach to complexity classifications of fragments of first-order logic (FO) and beyond. Our base system GRA, or general relation algebra, is equiexpressive with FO. It resembles cylindric algebra but employs a finite signature with only seven different operators. We provide a comprehensive classification of the decidability and complexity of the systems obtained by limiting the allowed sets of operators. We also give algebraic characterizations of the best known decidable fragments of FO. Furthermore, to move beyond FO, we introduce the notion of a generalized operator and briefly study related systems.

preprint2022arXiv

First-order logic with self-reference

We consider an extension of first-order logic with a recursion operator that corresponds to allowing formulas to refer to themselves. We investigate the obtained language under two different systems of semantics, thereby obtaining two closely related but different logics. We provide a natural deduction system that is complete for validities for both of these logics, and we also investigate a range of related basic decision problems. For example, the validity problems of the two-variable fragments of the logics are shown coNexpTime-complete, which is in stark contrast with the high undecidability of two-variable logic extended with least fixed points. We also argue for the naturalness and benefits of the investigated approach to recursion and self-reference by, for example, relating the new logics to Lindstrom's Second Theorem.

preprint2020arXiv

Bounded game-theoretic semantics for modal mu-calculus

We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the considered transition system is infinite. The novel games offer alternative approaches to various constructions in the framework of the mu-calculus. For example, they have already been successfully used as a basis for an approach leading to a natural formula size game for the logic. While our main focus is introducing the new GTS, we also consider some applications to demonstrate its uses. For example, we consider a natural model transformation procedure that reduces model checking games to checking a single, fixed formula in the constructed models, and we also use the GTS to identify new alternative variants of the mu-calculus with PTime model checking.

preprint2020arXiv

Optimal protocols for the most difficult repeated coordination games

This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected coordination times. We begin by analysing Choice Matching Games (CM-games) which are a simple yet fundamental type of WLC-games, where the goal of the players is to pick the same choice from a finite set of initially indistinguishable choices. We give a complete classification of optimal expected and guaranteed coordination times in two-player CM-games and show that the corresponding optimal protocols are unique in every case - except in the CM-game with four choices, which we analyse separately. Our results on CM-games are also essential for proving a more general result on the difficulty of all WLC-games: we provide a complete analysis of least upper bounds for optimal expected coordination times in all two-player WLC-games as a function of game size. We also show that CM-games can be seen as the most difficult games among all two-player WLC-games, as they turn out to have the greatest optimal expected coordination times.