Researcher profile

Anton Ratnarajah

Anton Ratnarajah contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation

The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating RIRs to supplement sparse datasets and fine-tuning SDE models with the augmented data. We employ the open-source fast diffuse room impulse response generator (FastRIR) conditioned only on speaker and listener locations. We design a quality filter to ensure generated RIR alignment with challenge RIRs, and hyperparameter optimization is employed for model fine-tuning. Our approach reduces the mean absolute error (MAE) of the five positions from 1.66m to 0.6m for GWA rooms and from 2.18m to 0.69m for Treble rooms, with results demonstrating that the augmentation approach significantly improves estimation accuracy, particularly at medium to long distances.

preprint2022arXiv

FAST-RIR: Fast neural diffuse room impulse response generator

We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker positions, and reverberation time as inputs and generates specular and diffuse reflections for a given acoustic environment. Our FAST-RIR is capable of generating RIRs for a given input reverberation time with an average error of 0.02s. We evaluate our generated RIRs in automatic speech recognition (ASR) applications using Google Speech API, Microsoft Speech API, and Kaldi tools. We show that our proposed FAST-RIR with batch size 1 is 400 times faster than a state-of-the-art diffuse acoustic simulator (DAS) on a CPU and gives similar performance to DAS in ASR experiments. Our FAST-RIR is 12 times faster than an existing GPU-based RIR generator (gpuRIR). We show that our FAST-RIR outperforms gpuRIR by 2.5% in an AMI far-field ASR benchmark.

preprint2022arXiv

GWA: A Large High-Quality Acoustic Dataset for Audio Processing

We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio dataset of about 2 million synthetic room impulse responses (IRs) and their corresponding detailed geometric and simulation configurations. Our dataset samples acoustic environments from over 6.8K high-quality diverse and professionally designed houses represented as semantically labeled 3D meshes. We also present a novel real-world acoustic materials assignment scheme based on semantic matching that uses a sentence transformer model. We compute high-quality impulse responses corresponding to accurate low-frequency and high-frequency wave effects by automatically calibrating geometric acoustic ray-tracing with a finite-difference time-domain wave solver. We demonstrate the higher accuracy of our IRs by comparing with recorded IRs from complex real-world environments. Moreover, we highlight the benefits of GWA on audio deep learning tasks such as automated speech recognition, speech enhancement, and speech separation. This dataset is the first data with accurate wave acoustic simulations in complex scenes. Codes and data are available at https://gamma.umd.edu/pro/sound/gwa.

preprint2022arXiv

MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes

We propose a mesh-based neural network (MESH2IR) to generate acoustic impulse responses (IRs) for indoor 3D scenes represented using a mesh. The IRs are used to create a high-quality sound experience in interactive applications and audio processing. Our method can handle input triangular meshes with arbitrary topologies (2K - 3M triangles). We present a novel training technique to train MESH2IR using energy decay relief and highlight its benefits. We also show that training MESH2IR on IRs preprocessed using our proposed technique significantly improves the accuracy of IR generation. We reduce the non-linearity in the mesh space by transforming 3D scene meshes to latent space using a graph convolution network. Our MESH2IR is more than 200 times faster than a geometric acoustic algorithm on a CPU and can generate more than 10,000 IRs per second on an NVIDIA GeForce RTX 2080 Ti GPU for a given furnished indoor 3D scene. The acoustic metrics are used to characterize the acoustic environment. We show that the acoustic metrics of the IRs predicted from our MESH2IR match the ground truth with less than 10% error. We also highlight the benefits of MESH2IR on audio and speech processing applications such as speech dereverberation and speech separation. To the best of our knowledge, ours is the first neural-network-based approach to predict IRs from a given 3D scene mesh in real-time.