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Ann Nowé

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Published work

15 published item(s)

preprint2026arXiv

A three-Level Framework for LLM-Enhanced eXplainable AI: From technical explanations to natural language

The growing application of artificial intelligence in sensitive domains has intensified the demand for systems that are not only accurate but also explainable and trustworthy. Although explainable AI (XAI) methods have proliferated, many do not consider the diverse audiences that interact with AI systems: from developers and domain experts to end-users and society. This paper addresses how trust in AI is influenced by the design and delivery of explanations and proposes a multilevel framework that aligns explanations with the epistemic, contextual, and ethical expectations of different stakeholders. The framework consists of three layers: algorithmic and domain-based, human-centered, and social explainability, with Large Language Models serving as crucial mediators that transform technical outputs of AI explanations into accessible, contextual narratives across all levels. We show how LLMs enable dynamic, conversational explanations that bridge the gap between complex model behavior and human understanding, facilitating interactive dialogue and enhancing societal transparency. Through comprehensive case studies, we show how this LLM-enhanced approach achieves technical fidelity, user engagement, and societal accountability, reframing XAI as a dynamic, trust-building process that leverages natural language capabilities to democratize AI explainability.

preprint2026arXiv

Critic-Driven Voronoi-Quantization for Distilling Deep RL Policies to Explainable Models

Despite many successful attempts at explaining Deep Reinforcement Learning policies using distillation, it remains difficult to balance the performance-interpretability trade-off and select a fitting surrogate model. In addition to this, traditional distillation only minimizes the distance between the behavior of the original and the surrogate policy while other RL-specific components such as action value are disregarded. To solve this, we introduce a new model-agnostic method called Critic-Driven Voronoi State Partitioning, which partitions a black box control policy into regions where a simple class of model can be optimized using gradient descent. By exploiting the critic value network of the original policy, we iteratively introduce new subpolicies in regions with insufficient value, standing in for a measure of policy complexity. The partitioning, a Voronoi quantizer, uses nearest neighbor lookups to assign a linear function to each point in the state space resulting in a cell-like diagram. We validate our approach on several well known benchmarks and proof that this distillation approaches the original policy using a reasonable sized set of linear functions.

preprint2026arXiv

Hierarchical Support Vector State Partitioning for Distilling Black Box Reinforcement Learning Policies

We introduce State Vector Space Partitioning (SVSP), a novel method to mimic a black box reinforcement learning policy using a set of human-interpretable subpolicies. By partitioning a distillation dataset of state action pairs with linear support vector machine splits, SVSP constructs a compact and structured representation of the original policy. Our method improves mean return by +7.4% over previous critic driven state partitioning attempts such as Voronoi State Partitioning (VSP) and +2.8% over the original TD3 policy, while reducing the number of required subpolicies against VSP by 82.1%. Our results pave the path towards a more flexible form of distillation where both the decision boundary and surrogate models can be chosen within a margin of the original black box behavior.

preprint2022arXiv

Dealing with Expert Bias in Collective Decision-Making

Quite some real-world problems can be formulated as decision-making problems wherein one must repeatedly make an appropriate choice from a set of alternatives. Multiple expert judgements, whether human or artificial, can help in taking correct decisions, especially when exploration of alternative solutions is costly. As expert opinions might deviate, the problem of finding the right alternative can be approached as a collective decision making problem (CDM) via aggregation of independent judgements. Current state-of-the-art approaches focus on efficiently finding the optimal expert, and thus perform poorly if all experts are not qualified or if they are overly biased, thereby potentially derailing the decision-making process. In this paper, we propose a new algorithmic approach based on contextual multi-armed bandit problems (CMAB) to identify and counteract such biased expertise. We explore homogeneous, heterogeneous and polarised expert groups and show that this approach is able to effectively exploit the collective expertise, outperforming state-of-the-art methods, especially when the quality of the provided expertise degrades. Our novel CMAB-inspired approach achieves a higher final performance and does so while converging more rapidly than previous adaptive algorithms.

preprint2022arXiv

Distillation of RL Policies with Formal Guarantees via Variational Abstraction of Markov Decision Processes (Technical Report)

We consider the challenge of policy simplification and verification in the context of policies learned through reinforcement learning (RL) in continuous environments. In well-behaved settings, RL algorithms have convergence guarantees in the limit. While these guarantees are valuable, they are insufficient for safety-critical applications. Furthermore, they are lost when applying advanced techniques such as deep-RL. To recover guarantees when applying advanced RL algorithms to more complex environments with (i) reachability, (ii) safety-constrained reachability, or (iii) discounted-reward objectives, we build upon the DeepMDP framework introduced by Gelada et al. to derive new bisimulation bounds between the unknown environment and a learned discrete latent model of it. Our bisimulation bounds enable the application of formal methods for Markov decision processes. Finally, we show how one can use a policy obtained via state-of-the-art RL to efficiently train a variational autoencoder that yields a discrete latent model with provably approximately correct bisimulation guarantees. Additionally, we obtain a distilled version of the policy for the latent model.

preprint2022arXiv

Exploring the Pareto front of multi-objective COVID-19 mitigation policies using reinforcement learning

Infectious disease outbreaks can have a disruptive impact on public health and societal processes. As decision making in the context of epidemic mitigation is hard, reinforcement learning provides a methodology to automatically learn prevention strategies in combination with complex epidemic models. Current research focuses on optimizing policies w.r.t. a single objective, such as the pathogen's attack rate. However, as the mitigation of epidemics involves distinct, and possibly conflicting criteria (i.a., prevalence, mortality, morbidity, cost), a multi-objective approach is warranted to learn balanced policies. To lift this decision-making process to real-world epidemic models, we apply deep multi-objective reinforcement learning and build upon a state-of-the-art algorithm, Pareto Conditioned Networks (PCN), to learn a set of solutions that approximates the Pareto front of the decision problem. We consider the first wave of the Belgian COVID-19 epidemic, which was mitigated by a lockdown, and study different deconfinement strategies, aiming to minimize both COVID-19 cases (i.e., infections and hospitalizations) and the societal burden that is induced by the applied mitigation measures. We contribute a multi-objective Markov decision process that encapsulates the stochastic compartment model that was used to inform policy makers during the COVID-19 epidemic. As these social mitigation measures are implemented in a continuous action space that modulates the contact matrix of the age-structured epidemic model, we extend PCN to this setting. We evaluate the solution returned by PCN, and observe that it correctly learns to reduce the social burden whenever the hospitalization rates are sufficiently low. In this work, we thus show that multi-objective reinforcement learning is attainable in complex epidemiological models and provides essential insights to balance complex mitigation policies.

preprint2022arXiv

On Nash Equilibria in Normal-Form Games With Vectorial Payoffs

We provide an in-depth study of Nash equilibria in multi-objective normal form games (MONFGs), i.e., normal form games with vectorial payoffs. Taking a utility-based approach, we assume that each player's utility can be modelled with a utility function that maps a vector to a scalar utility. In the case of a mixed strategy, it is meaningful to apply such a scalarisation both before calculating the expectation of the payoff vector as well as after. This distinction leads to two optimisation criteria. With the first criterion, players aim to optimise the expected value of their utility function applied to the payoff vectors obtained in the game. With the second criterion, players aim to optimise the utility of expected payoff vectors given a joint strategy. Under this latter criterion, it was shown that Nash equilibria need not exist. Our first contribution is to provide a sufficient condition under which Nash equilibria are guaranteed to exist. Secondly, we show that when Nash equilibria do exist under both criteria, no equilibrium needs to be shared between the two criteria, and even the number of equilibria can differ. Thirdly, we contribute a study of pure strategy Nash equilibria under both criteria. We show that when assuming quasiconvex utility functions for players, the sets of pure strategy Nash equilibria under both optimisation criteria are equivalent. This result is further extended to games in which players adhere to different optimisation criteria. Finally, given these theoretical results, we construct an algorithm to compute all pure strategy Nash equilibria in MONFGs where players have a quasiconvex utility function.

preprint2022arXiv

Pareto Conditioned Networks

In multi-objective optimization, learning all the policies that reach Pareto-efficient solutions is an expensive process. The set of optimal policies can grow exponentially with the number of objectives, and recovering all solutions requires an exhaustive exploration of the entire state space. We propose Pareto Conditioned Networks (PCN), a method that uses a single neural network to encompass all non-dominated policies. PCN associates every past transition with its episode's return. It trains the network such that, when conditioned on this same return, it should reenact said transition. In doing so we transform the optimization problem into a classification problem. We recover a concrete policy by conditioning the network on the desired Pareto-efficient solution. Our method is stable as it learns in a supervised fashion, thus avoiding moving target issues. Moreover, by using a single network, PCN scales efficiently with the number of objectives. Finally, it makes minimal assumptions on the shape of the Pareto front, which makes it suitable to a wider range of problems than previous state-of-the-art multi-objective reinforcement learning algorithms.

preprint2022arXiv

Preference Communication in Multi-Objective Normal-Form Games

We consider preference communication in two-player multi-objective normal-form games. In such games, the payoffs resulting from joint actions are vector-valued. Taking a utility-based approach, we assume there exists a utility function for each player which maps vectors to scalar utilities and consider agents that aim to maximise the utility of expected payoff vectors. As agents typically do not know their opponent's utility function or strategy, they must learn policies to interact with each other. Inspired by Stackelberg games, we introduce four novel preference communication protocols to aid agents in arriving at adequate solutions. Each protocol describes a specific approach for one agent to communicate preferences over their actions and how another agent responds. Additionally, to study when communication emerges, we introduce a communication protocol where agents must learn when to communicate. These protocols are subsequently evaluated on a set of five benchmark games against baseline agents that do not communicate. We find that preference communication can alter the learning process and lead to the emergence of cyclic policies which had not been previously observed in this setting. We further observe that the resulting policies can heavily depend on the characteristics of the game that is played. Lastly, we find that communication naturally emerges in both cooperative and self-interested settings.

preprint2022arXiv

Safe reinforcement learning for multi-energy management systems with known constraint functions

Reinforcement learning (RL) is a promising optimal control technique for multi-energy management systems. It does not require a model a priori - reducing the upfront and ongoing project-specific engineering effort and is capable of learning better representations of the underlying system dynamics. However, vanilla RL does not provide constraint satisfaction guarantees - resulting in various potentially unsafe interactions within its safety-critical environment. In this paper, we present two novel safe RL methods, namely SafeFallback and GiveSafe, where the safety constraint formulation is decoupled from the RL formulation. These provide hard-constraint, rather than soft- and chance-constraint, satisfaction guarantees both during training a (near) optimal policy (which involves exploratory and exploitative, i.e. greedy, steps) as well as during deployment of any policy (e.g. random agents or offline trained RL agents). This without the need of solving a mathematical program, resulting in less computational power requirements and a more flexible constraint function formulation (no derivative information is required). In a simulated multi-energy systems case study we have shown that both methods start with a significantly higher utility (i.e. useful policy) compared to a vanilla RL benchmark and Optlayer benchmark (94,6% and 82,8% compared to 35,5% and 77,8%) and that the proposed SafeFallback method even can outperform the vanilla RL benchmark (102,9% to 100%). We conclude that both methods are viably safety constraint handling techniques applicable beyond RL, as demonstrated with random policies while still providing hard-constraint guarantees.

preprint2021arXiv

A Practical Guide to Multi-Objective Reinforcement Learning and Planning

Real-world decision-making tasks are generally complex, requiring trade-offs between multiple, often conflicting, objectives. Despite this, the majority of research in reinforcement learning and decision-theoretic planning either assumes only a single objective, or that multiple objectives can be adequately handled via a simple linear combination. Such approaches may oversimplify the underlying problem and hence produce suboptimal results. This paper serves as a guide to the application of multi-objective methods to difficult problems, and is aimed at researchers who are already familiar with single-objective reinforcement learning and planning methods who wish to adopt a multi-objective perspective on their research, as well as practitioners who encounter multi-objective decision problems in practice. It identifies the factors that may influence the nature of the desired solution, and illustrates by example how these influence the design of multi-objective decision-making systems for complex problems.

preprint2020arXiv

Deep reinforcement learning for large-scale epidemic control

Epidemics of infectious diseases are an important threat to public health and global economies. Yet, the development of prevention strategies remains a challenging process, as epidemics are non-linear and complex processes. For this reason, we investigate a deep reinforcement learning approach to automatically learn prevention strategies in the context of pandemic influenza. Firstly, we construct a new epidemiological meta-population model, with 379 patches (one for each administrative district in Great Britain), that adequately captures the infection process of pandemic influenza. Our model balances complexity and computational efficiency such that the use of reinforcement learning techniques becomes attainable. Secondly, we set up a ground truth such that we can evaluate the performance of the 'Proximal Policy Optimization' algorithm to learn in a single district of this epidemiological model. Finally, we consider a large-scale problem, by conducting an experiment where we aim to learn a joint policy to control the districts in a community of 11 tightly coupled districts, for which no ground truth can be established. This experiment shows that deep reinforcement learning can be used to learn mitigation policies in complex epidemiological models with a large state space. Moreover, through this experiment, we demonstrate that there can be an advantage to consider collaboration between districts when designing prevention strategies.

preprint2020arXiv

Model-based Multi-Agent Reinforcement Learning with Cooperative Prioritized Sweeping

We present a new model-based reinforcement learning algorithm, Cooperative Prioritized Sweeping, for efficient learning in multi-agent Markov decision processes. The algorithm allows for sample-efficient learning on large problems by exploiting a factorization to approximate the value function. Our approach only requires knowledge about the structure of the problem in the form of a dynamic decision network. Using this information, our method learns a model of the environment and performs temporal difference updates which affect multiple joint states and actions at once. Batch updates are additionally performed which efficiently back-propagate knowledge throughout the factored Q-function. Our method outperforms the state-of-the-art algorithm sparse cooperative Q-learning algorithm, both on the well-known SysAdmin benchmark and randomized environments.

preprint2020arXiv

Multi-Agent Thompson Sampling for Bandit Applications with Sparse Neighbourhood Structures

Multi-agent coordination is prevalent in many real-world applications. However, such coordination is challenging due to its combinatorial nature. An important observation in this regard is that agents in the real world often only directly affect a limited set of neighbouring agents. Leveraging such loose couplings among agents is key to making coordination in multi-agent systems feasible. In this work, we focus on learning to coordinate. Specifically, we consider the multi-agent multi-armed bandit framework, in which fully cooperative loosely-coupled agents must learn to coordinate their decisions to optimize a common objective. We propose multi-agent Thompson sampling (MATS), a new Bayesian exploration-exploitation algorithm that leverages loose couplings. We provide a regret bound that is sublinear in time and low-order polynomial in the highest number of actions of a single agent for sparse coordination graphs. Additionally, we empirically show that MATS outperforms the state-of-the-art algorithm, MAUCE, on two synthetic benchmarks, and a novel benchmark with Poisson distributions. An example of a loosely-coupled multi-agent system is a wind farm. Coordination within the wind farm is necessary to maximize power production. As upstream wind turbines only affect nearby downstream turbines, we can use MATS to efficiently learn the optimal control mechanism for the farm. To demonstrate the benefits of our method toward applications we apply MATS to a realistic wind farm control task. In this task, wind turbines must coordinate their alignments with respect to the incoming wind vector in order to optimize power production. Our results show that MATS improves significantly upon state-of-the-art coordination methods in terms of performance, demonstrating the value of using MATS in practical applications with sparse neighbourhood structures.

preprint2015arXiv

Solving stable matching problems using answer set programming

Since the introduction of the stable marriage problem (SMP) by Gale and Shapley (1962), several variants and extensions have been investigated. While this variety is useful to widen the application potential, each variant requires a new algorithm for finding the stable matchings. To address this issue, we propose an encoding of the SMP using answer set programming (ASP), which can straightforwardly be adapted and extended to suit the needs of specific applications. The use of ASP also means that we can take advantage of highly efficient off-the-shelf solvers. To illustrate the flexibility of our approach, we show how our ASP encoding naturally allows us to select optimal stable matchings, i.e. matchings that are optimal according to some user-specified criterion. To the best of our knowledge, our encoding offers the first exact implementation to find sex-equal, minimum regret, egalitarian or maximum cardinality stable matchings for SMP instances in which individuals may designate unacceptable partners and ties between preferences are allowed. This paper is under consideration in Theory and Practice of Logic Programming (TPLP).