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Anil Anthony Bharath

Anil Anthony Bharath appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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3 published item(s)

preprint2026arXiv

Jacobian-Guided Anisotropic Noise Reshaping for Enhancing Representation Utility under Local Differential Privacy

While Local Differential Privacy (LDP) serves as a foundational primitive for distributed data collection, its stringent noise injection requirement often leads to severe degradation in data utility. This degradation stems from the task-agnostic nature of conventional LDP mechanisms, which inject noise uniformly across all dimensions regardless of their relative importance to the downstream objective. To address this issue, we propose a novel approach that mitigates noise in task-relevant subspaces of the data representation. Our method identifies task-critical subspaces via the Jacobian matrix of the public downstream model, selectively attenuates noise along those dimensions, and reshapes the isotropic noise of standard LDP into an anisotropic distribution. This method preserves the uniform per-dimension privacy budget while heterogeneously modulating noise impact across dimensions, thereby substantially enhancing data utility. Furthermore, our approach generalizes to both linear and non-linear models and integrates seamlessly with existing mechanisms. Extensive experiments on CIFAR-10-C (Brightness corruption at the highest severity level 5) demonstrate that integrating our approach improves the utility of PrivUnit2 and PrivUnitG by approximately 20\% at $ε=7.5$. The source code is available at \url{https://github.com/ymha/jacobian-anr-ldp}.

preprint2016arXiv

Adversarial Training For Sketch Retrieval

Generative Adversarial Networks (GAN) are able to learn excellent representations for unlabelled data which can be applied to image generation and scene classification. Representations learned by GANs have not yet been applied to retrieval. In this paper, we show that the representations learned by GANs can indeed be used for retrieval. We consider heritage documents that contain unlabelled Merchant Marks, sketch-like symbols that are similar to hieroglyphs. We introduce a novel GAN architecture with design features that make it suitable for sketch retrieval. The performance of this sketch-GAN is compared to a modified version of the original GAN architecture with respect to simple invariance properties. Experiments suggest that sketch-GANs learn representations that are suitable for retrieval and which also have increased stability to rotation, scale and translation compared to the standard GAN architecture.

preprint2016arXiv

Inverting The Generator Of A Generative Adversarial Network

Generative adversarial networks (GANs) learn to synthesise new samples from a high-dimensional distribution by passing samples drawn from a latent space through a generative network. When the high-dimensional distribution describes images of a particular data set, the network should learn to generate visually similar image samples for latent variables that are close to each other in the latent space. For tasks such as image retrieval and image classification, it may be useful to exploit the arrangement of the latent space by projecting images into it, and using this as a representation for discriminative tasks. GANs often consist of multiple layers of non-linear computations, making them very difficult to invert. This paper introduces techniques for projecting image samples into the latent space using any pre-trained GAN, provided that the computational graph is available. We evaluate these techniques on both MNIST digits and Omniglot handwritten characters. In the case of MNIST digits, we show that projections into the latent space maintain information about the style and the identity of the digit. In the case of Omniglot characters, we show that even characters from alphabets that have not been seen during training may be projected well into the latent space; this suggests that this approach may have applications in one-shot learning.