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Andreas Haupt

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3 published item(s)

preprint2026arXiv

General Preference Reinforcement Learning

Post-training has split large language model (LLM) alignment into two largely disconnected tracks. Online reinforcement learning (RL) with verifiable rewards drives emergent reasoning on math and code but depends on a programmatic verifier that cannot reach open-ended tasks, while preference optimization handles open-ended generation yet forgoes the continuous exploration that powers online RL. Closing this gap requires a verifier for open-ended quality, but a scalar reward model is the wrong shape for the job. Quality is multi-dimensional, and any scalar score is an incomplete proxy that lets online RL collapse onto whichever axis the score is most sensitive to. We turn instead to the General Preference Model (GPM), which embeds responses into $k$ skew-symmetric subspaces and represents preference as a structured, intransitivity-aware comparison. Building on this, we propose General Preference Reinforcement Learning (GPRL), which carries the $k$-way structure through to the policy update. GPRL computes per-dimension group-relative advantages, normalizes each on its own scale so no axis can dominate, and aggregates them with context-dependent eigenvalues. The same structure powers a closed-loop drift monitor that detects single-axis exploitation and corrects it on the fly by reweighting dimensions and tightening the trust region. Starting from $\texttt{Llama-3-8B-Instruct}$, GPRL reaches a length-controlled win rate of $56.51\%$ on AlpacaEval~2.0 while also outperforming SimPO and SPPO on Arena-Hard, MT-Bench, and WildBench by resisting reward hacking across extended training runs.

preprint2025arXiv

Strategic Network Abandonment

Socio-economic networks, from cities and firms to collaborative projects, often appear resilient for long periods before experiencing rapid, cascading decline as participation erodes. We explain such dynamics through a framework of strategic network abandonment, in which interconnected agents choose activity levels in a network game and remain active only if participation yields higher utility than an improving outside option. As outside opportunities rise, agents exit endogenously, triggering equilibrium readjustments that may either dissipate locally or propagate through the network. The resulting decay dynamics are governed by the strength of strategic complementarities, measuring how strongly an agent's incentives depend on the actions of others. When complementarities are weak, decay follows a heterogeneous threshold process analogous to bootstrap percolation: failures are driven by local neighborhoods, vulnerable clusters can be identified ex ante, and large cascades emerge only through bottom-up accumulation of fragility. When complementarities are strong, departures propagate globally, producing rupture-like dynamics characterized by metastable plateaus, abrupt system-wide collapse, and limited predictive power of standard spectral or structural indicators. The comparative effective of intervention depends on the strength of complementarity as well: Supporting central agents is most effective under strong complementarities, whereas targeting marginal agents is essential when complementarities are weak. Together, our results reveal how outside options, network structure, and strategic interdependence jointly determine both the fragility of socio-economic networks and the policies required to sustain them.

preprint2022arXiv

Towards Psychologically-Grounded Dynamic Preference Models

Designing recommendation systems that serve content aligned with time varying preferences requires proper accounting of the feedback effects of recommendations on human behavior and psychological condition. We argue that modeling the influence of recommendations on people's preferences must be grounded in psychologically plausible models. We contribute a methodology for developing grounded dynamic preference models. We demonstrate this method with models that capture three classic effects from the psychology literature: Mere-Exposure, Operant Conditioning, and Hedonic Adaptation. We conduct simulation-based studies to show that the psychological models manifest distinct behaviors that can inform system design. Our study has two direct implications for dynamic user modeling in recommendation systems. First, the methodology we outline is broadly applicable for psychologically grounding dynamic preference models. It allows us to critique recent contributions based on their limited discussion of psychological foundation and their implausible predictions. Second, we discuss implications of dynamic preference models for recommendation systems evaluation and design. In an example, we show that engagement and diversity metrics may be unable to capture desirable recommendation system performance.