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Anant Khandelwal

Anant Khandelwal contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplay

Understanding how humans and artificial intelligence systems predict and plan by interacting with their environment is a fundamental challenge at the intersection of neuroscience and machine learning. Most brain-encoding studies focus on aligning artificial models with brain activity during language comprehension or passive visual processing, while interactive brain-alignment studies have to date been largely limited to reinforcement-learning (RL) agents and theory-based models. To address this gap, we study brain alignment of representative models from two foundation-model families, namely vision-language models (VLMs) and large-action models (LAMs), using fMRI recordings from participants playing naturalistic Atari-style video games. Specifically, we examine how action-focused and reasoning-focused prompts shape model's internal representations and align with fMRI brain activity. First, we find that both VLMs and LAMs exhibit significantly exhibit voxel-wise encoding performance than RL baselines, with the advantage holding even under matched feature dimensionality. Second, prompt-driven gains scale with the cortical processing hierarchy: the largest improvements appear in frontal-parietal and motor-planning regions, while early visual cortex gains roughly half as much. Third, variance partitioning reveals a qualitatively different representational organization: VLM is prompt-symmetric (12.5% unique action vs. 13.6% unique reasoning), whereas LAM is prompt-asymmetric (27% unique action vs. -5% unique reasoning), with the asymmetry strongest in frontal-motor cortex. Together, these results demonstrate that action-specialized fine-tuning reorganizes multimodal representations toward action-relevant neural computations even when whole-brain prediction accuracy is statistically equivalent between VLM and LAM.

preprint2023arXiv

WeaSuL: Weakly Supervised Dialogue Policy Learning: Reward Estimation for Multi-turn Dialogue

An intelligent dialogue system in a multi-turn setting should not only generate the responses which are of good quality, but it should also generate the responses which can lead to long-term success of the dialogue. Although, the current approaches improved the response quality, but they over-look the training signals present in the dialogue data. We can leverage these signals to generate the weakly supervised training data for learning dialog policy and reward estimator, and make the policy take actions (generates responses) which can foresee the future direction for a successful (rewarding) conversation. We simulate the dialogue between an agent and a user (modelled similar to an agent with supervised learning objective) to interact with each other. The agent uses dynamic blocking to generate ranked diverse responses and exploration-exploitation to select among the Top-K responses. Each simulated state-action pair is evaluated (works as a weak annotation) with three quality modules: Semantic Relevant, Semantic Coherence and Consistent Flow. Empirical studies with two benchmarks indicate that our model can significantly out-perform the response quality and lead to a successful conversation on both automatic evaluation and human judgement.

preprint2020arXiv

A Unified System for Aggression Identification in English Code-Mixed and Uni-Lingual Texts

Wide usage of social media platforms has increased the risk of aggression, which results in mental stress and affects the lives of people negatively like psychological agony, fighting behavior, and disrespect to others. Majority of such conversations contains code-mixed languages[28]. Additionally, the way used to express thought or communication style also changes from one social media plat-form to another platform (e.g., communication styles are different in twitter and Facebook). These all have increased the complexity of the problem. To solve these problems, we have introduced a unified and robust multi-modal deep learning architecture which works for English code-mixed dataset and uni-lingual English dataset both.The devised system, uses psycho-linguistic features and very ba-sic linguistic features. Our multi-modal deep learning architecture contains, Deep Pyramid CNN, Pooled BiLSTM, and Disconnected RNN(with Glove and FastText embedding, both). Finally, the system takes the decision based on model averaging. We evaluated our system on English Code-Mixed TRAC 2018 dataset and uni-lingual English dataset obtained from Kaggle. Experimental results show that our proposed system outperforms all the previous approaches on English code-mixed dataset and uni-lingual English dataset.

preprint2020arXiv

Two Channel Audio Zooming System For Smartphone

In this paper, two microphone based systems for audio zooming is proposed for the first time. The audio zooming application allows sound capture and enhancement from the front direction while attenuating interfering sources from all other directions. The complete audio zooming system utilizes beamforming based target extraction. In particular, Minimum Power Distortionless Response (MPDR) beamformer and Griffith Jim Beamformer (GJBF) are explored. This is followed by block thresholding for residual noise and interference suppression, and zooming effect creation. A number of simulation and real life experiments using Samsung smartphone (Samsung Galaxy A5) were conducted. Objective and subjective measures confirm the rich user experience.