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Ammar Gharaibeh

Ammar Gharaibeh appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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3 published item(s)

preprint2026arXiv

Budget-Constrained Online Retrieval-Augmented Generation: The Chunk-as-a-Service Model

Large Language Models (LLMs) have revolutionized the field of natural language processing. However, they exhibit some limitations, including a lack of reliability and transparency: they may hallucinate and fail to provide sources that support the generated output. Retrieval-Augmented Generation (RAG) was introduced to address such limitations in LLMs. One popular implementation, RAG-as-a-Service (RaaS), has shortcomings that hinder its adoption and accessibility. For instance, RaaS pricing is based on the number of submitted prompts, without considering whether the prompts are enriched by relevant chunks, i.e., text segments retrieved from a vector database, or the quality of the utilized chunks (i.e., their degree of relevance). This results in an opaque and less cost-effective payment model. We propose Chunk-as-a-Service (CaaS) as a transparent and cost-effective alternative. CaaS includes two variants: Open-Budget CaaS (OB-CaaS) and Limited-Budget CaaS (LB-CaaS), which is enabled by our ``Utility-Cost Online Selection Algorithm (UCOSA)''. UCOSA further extends the cost-effectiveness and the accessibility of the OB-CaaS variant by enriching, in an online manner, a subset of the submitted prompts based on budget constraints and utility-cost tradeoff. Our experiments demonstrate the efficacy of the proposed UCOSA compared to both offline and relevance-greedy selection baselines. In terms of the performance metric-the number of enriched prompts (NEP) multiplied by the Average Relevance (AR)-UCOSA outperforms random selection by approximately 52% and achieves around 75% of the performance of offline selection methods. Additionally, in terms of budget utilization, LB-CaaS and OB-CaaS achieve higher performance-to-budget ratios of 140% and 86%, respectively, compared to RaaS, indicating their superior efficiency.

preprint2016arXiv

Joint Caching, Routing, and Channel Assignment for Collaborative Small-Cell Cellular Networks

We consider joint caching, routing, and channel assignment for video delivery over coordinated small-cell cellular systems of the future Internet. We formulate the problem of maximizing the throughput of the system as a linear program in which the number of variables is very large. To address channel interference, our formulation incorporates the conflict graph that arises when wireless links interfere with each other due to simultaneous transmission. We utilize the column generation method to solve the problem by breaking it into a restricted master subproblem that involves a select subset of variables and a collection of pricing subproblems that select the new variable to be introduced into the restricted master problem, if that leads to a better objective function value. To control the complexity of the column generation optimization further, due to the exponential number of independent sets that arise from the conflict graph, we introduce an approximation algorithm that computes a solution that is within $ε$ to optimality, at much lower complexity. Our framework demonstrates considerable gains in average transmission rate at which the video data can be delivered to the users, over the state-of-the-art Femtocaching system, of up to 46%. These operational gains in system performance map to analogous gains in video application quality, thereby enhancing the user experience considerably.

preprint2015arXiv

A provably efficient online collaborative caching algorithm for multicell-coordinated systems

Caching at the base stations brings the contents closer to the users, reduces the traffic through the backhaul links, and reduces the delay experienced by the cellular users. The cellular network operator may charge the content providers for caching their contents. Moreover, content providers may lose their users if the users are not getting their desired quality of service, such as maximum tolerable delay in Video on Demand services. In this paper, we study the collaborative caching problem for a multicell-coordinated system from the point of view of minimizing the total cost paid by the content providers. We formulate the problem as an Integer Linear Program and prove its NP-completeness. We also provide an online caching algorithm that does not require any knowledge about the contents popularities. We prove that the online algorithm achieves a competitive ratio of $\mathcal{O}(\log(n))$, and we show that the best competitive ratio that any online algorithm can achieve is $Ω(\frac{\log(n)}{\log\log(n)})$. Therefore, our proposed caching algorithm is provably efficient. Through simulations, we show that our online algorithm performs very close to the optimal offline collaborative scheme, and can outperform it when contents popularities are not properly estimated.