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Alexia Jolicoeur-Martineau

Alexia Jolicoeur-Martineau contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

One Pass Is Not Enough: Recursive Latent Refinement for Generative Models

Despite remarkable progress, image generation is far from solved. The dominant metric, FID, conflates sample fidelity with mode coverage and is close to being saturated. Yet a model can still exhibit mode collapse while achieving a low FID, since a handful of sharp, near-duplicate images can outscore a model that faithfully covers the full data distribution. We argue that precision and recall are essential complements to FID, and that because FID is already saturated, the more meaningful goal is to improve diversity and coverage. Achieving high recall requires a model that explicitly prioritizes mode coverage, unlike most generative models, which optimize sample fidelity. We introduce RTM, which replaces the single-pass latent mapping in style-based generators with an iterative refinement process, and show that this consistently improves both quality and diversity. Integrated with Implicit Maximum Likelihood Estimation (IMLE), which optimizes mode coverage by design, RTM achieves the highest precision and recall among current state-of-the-art approaches while maintaining competitive FID, with improvements across CIFAR-10, CelebA-HQ at 256x256, and nine few-shot benchmarks. RTM also improves StyleGAN2 and StyleGAN2-ADA on CIFAR-10 and AFHQ-v1 at 512x512, demonstrating that the benefit is not specific to IMLE. Unlike flow-matching baselines that achieve competitive FID at the expense of coverage, recursive refinement improves both quality and diversity simultaneously.

preprint2026arXiv

Probabilistic Tiny Recursive Model

Tiny Recursive Models (TRM) solve complex reasoning tasks with a fraction of the parameters of modern large language models (LLMs) by iteratively refining a latent state and final answer. While powerful, their deterministic recursion can lead to convergence at suboptimal solutions, without escape mechanism. A common workaround relies on task-specific input perturbations at test time combined with answer aggregation via voting. We introduce Probabilistic TRM (PTRM), a task-agnostic framework for test-time compute scaling that addresses this limitation through stochastic exploration. PTRM injects Gaussian noise at each deep recursion step, enabling parallel trajectories to explore diverse solution basins, and selects among them using the model's existing Q head (used for early stopping in the original TRM). Without requiring retraining or task-specific augmentations, PTRM enables substantial accuracy gains across benchmarks, including Sudoku-Extreme (87.4% to 98.75%) and on various puzzles from Pencil Puzzle Bench (62.6% to 91.2%). On the latter, PTRM achieves nearly double the accuracy of frontier LLMs (91.2% vs. 55.1%) at less than 0.0001x the cost, using only 7M parameters.

preprint2020arXiv

Stochastic Hamiltonian Gradient Methods for Smooth Games

The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain classes of stochastic smooth games. We propose a novel unbiased estimator for the stochastic Hamiltonian gradient descent (SHGD) and highlight its benefits. Using tools from the optimization literature we show that SHGD converges linearly to the neighbourhood of a stationary point. To guarantee convergence to the exact solution, we analyze SHGD with a decreasing step-size and we also present the first stochastic variance reduced Hamiltonian method. Our results provide the first global non-asymptotic last-iterate convergence guarantees for the class of stochastic unconstrained bilinear games and for the more general class of stochastic games that satisfy a "sufficiently bilinear" condition, notably including some non-convex non-concave problems. We supplement our analysis with experiments on stochastic bilinear and sufficiently bilinear games, where our theory is shown to be tight, and on simple adversarial machine learning formulations.