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Abhishek Sinha

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Published work

27 published item(s)

preprint2026arXiv

Constrained Contextual Bandits with Adversarial Contexts

We study budget-constrained contextual bandits with adversarial contexts, where each action yields a random reward and incurs a random cost. We adopt the standard realizability assumption: conditioned on the observed context, rewards and costs are drawn independently from fixed distributions whose expectations belong to known function classes. We focus on the continuing setting, in which the algorithm operates over the entire horizon even after the budget for cumulative cost is exhausted. In this setting, the objective is to simultaneously control regret and the violation of the budget constraint. Building on the seminal $\mathsf{SquareCB}$ framework of Foster et al. [2018], we propose a simple and modular framework that leverages online regression oracles to reduce the constrained problem to a standard unconstrained contextual bandit problem with adaptively defined surrogate reward functions. In contrast to prior works, which focus on stochastic contexts, our reduction yields improved guarantees for more general adversarial contexts, together with an efficient algorithm with a compact and transparent analysis.

preprint2026arXiv

Universal Dynamic Regret and Constraint Violation Bounds for Constrained Online Convex Optimization

We consider a generalization of the celebrated Online Convex Optimization (OCO) framework with adversarial online constraints. In this problem, an online learner interacts with an adversary sequentially over multiple rounds. At the beginning of each round, the learner chooses an action from a convex decision set. After that, the adversary reveals a convex cost function and a convex constraint function. The goal of the learner is to minimize the cumulative cost while satisfying the constraints as tightly as possible. We present two efficient algorithms with simple modular structures that give universal dynamic regret and cumulative constraint violation bounds, improving upon state-of-the-art results. While the first algorithm, which achieves the optimal regret bound, involves projection onto the constraint sets, the second algorithm is projection-free and achieves better violation bounds in rapidly varying environments. Our results hold in the most general case when both the cost and constraint functions are chosen arbitrarily, and the constraint functions need not contain any fixed common feasible point. We establish these results by introducing a general framework that reduces the constrained learning problem to an instance of the standard OCO problem with specially constructed surrogate cost functions.

preprint2024arXiv

Zero-shot Active Learning Using Self Supervised Learning

Deep learning algorithms are often said to be data hungry. The performance of such algorithms generally improve as more and more annotated data is fed into the model. While collecting unlabelled data is easier (as they can be scraped easily from the internet), annotating them is a tedious and expensive task. Given a fixed budget available for data annotation, Active Learning helps selecting the best subset of data for annotation, such that the deep learning model when trained over that subset will have maximum generalization performance under this budget. In this work, we aim to propose a new Active Learning approach which is model agnostic as well as one doesn't require an iterative process. We aim to leverage self-supervised learnt features for the task of Active Learning. The benefit of self-supervised learning, is that one can get useful feature representation of the input data, without having any annotation.

preprint2022arXiv

$k\texttt{-experts}$ -- Online Policies and Fundamental Limits

We introduce the $\texttt{$k$-experts}$ problem - a generalization of the classic Prediction with Expert's Advice framework. Unlike the classic version, where the learner selects exactly one expert from a pool of $N$ experts at each round, in this problem, the learner can select a subset of $k$ experts at each round $(1\leq k\leq N)$. The reward obtained by the learner at each round is assumed to be a function of the $k$ selected experts. The primary objective is to design an online learning policy with a small regret. In this pursuit, we propose $\texttt{SAGE}$ ($\textbf{Sa}$mpled Hed$\textbf{ge}$) - a framework for designing efficient online learning policies by leveraging statistical sampling techniques. For a wide class of reward functions, we show that $\texttt{SAGE}$ either achieves the first sublinear regret guarantee or improves upon the existing ones. Furthermore, going beyond the notion of regret, we fully characterize the mistake bounds achievable by online learning policies for stable loss functions. We conclude the paper by establishing a tight regret lower bound for a variant of the $\texttt{$k$-experts}$ problem and carrying out experiments with standard datasets.

preprint2022arXiv

Fast and Secure Routing Algorithms for Quantum Key Distribution Networks

We consider the problem of secure packet routing at the maximum achievable rate in Quantum Key Distribution (QKD) networks. Assume that a QKD protocol generates symmetric private key pairs for secure communication over each link in a network. The quantum key generation process is modeled using a stochastic counting process. Packets are first encrypted with the quantum keys available for each hop and then transmitted on a point-to-point basis over the links. A fundamental problem in this setting is the design of a secure and capacity-achieving routing policy that takes into account the time-varying availability of the encryption keys and finite link capacities. In this paper, we propose a new secure throughput-optimal policy called Tandem Queue Decomposition (TQD). The TQD policy is derived by combining the QKD process with the Universal Max Weight routing policy, proposed earlier by Sinha and Modiano. We show that the TQD policy solves the problem of secure and efficient packet routing for a broad class of traffic, including unicast, broadcast, multicast, and anycast. The proposed decomposition reduces the problem to the generalized network flow problem without the key availability constraints over a transformed network. The proof of the throughput-optimality of the TQD policy uses the Lyapunov stability theory for analyzing the interdependent packet queueing process and the key-storage dynamics. Finally, we demonstrate the competitiveness of the TQD policy over the existing algorithms by numerically comparing them on a simulator that we build on top of the state-of-the-art OMNeT++ network simulator platform.

preprint2022arXiv

Joint Power and Subcarrier Allocation in Multi-Cell Multi-Carrier NOMA

Non-orthogonal multiple access (NOMA) is a technology proposed for next generation cellular networks because of its high spectral efficiency and enhanced user connectivity. However, in the literature the optimal joint power and sub-carrier allocation for NOMA has been proposed for single cell only. Consequently, a global optimal algorithm for the joint power and sub-carrier allocation for NOMA system in multi-cell scenario is still an open problem. In this work, we propose a polyblock optimization based algorithm for obtaining a global optimal solution. It has reduced complexity due to a necessary and sufficient condition for feasible successive interference cancellation (SIC). Besides, we can adjust its optimization approximation parameter to serve as benchmark solution or to offer suitable practical solution for multi-cell multi-carrier NOMA systems. Numerical studies have shown its effectiveness.

preprint2022arXiv

Optimizing Age-of-Information in Adversarial and Stochastic Environments

We design efficient online scheduling policies to maximize the freshness of information delivered to the users in a cellular network under both adversarial and stochastic channel and mobility assumptions. The information freshness achieved by a policy is investigated through the lens of a recently proposed metric - Age-of-Information (AoI). We show that a natural greedy scheduling policy is competitive against any optimal offline policy in minimizing the AoI in the adversarial setting. We also derive universal lower bounds to the competitive ratio achievable by any online policy in the adversarial framework. In the stochastic setting, we show that a simple index policy is near-optimal for minimizing the average AoI in two different mobility scenarios. Further, we prove that the greedy scheduling policy minimizes the peak AoI for static users in the stochastic setting. Simulation results show that the proposed policies perform well under realistic conditions.

preprint2022arXiv

Universal Caching

In learning theory, the performance of an online policy is commonly measured in terms of the static regret metric, which compares the cumulative loss of an online policy to that of an optimal benchmark in hindsight. In the definition of static regret, the action of the benchmark policy remains fixed throughout the time horizon. Naturally, the resulting regret bounds become loose in non-stationary settings where fixed actions often suffer from poor performance. In this paper, we investigate a stronger notion of regret minimization in the context of online caching. In particular, we allow the action of the benchmark at any round to be decided by a finite state machine containing any number of states. Popular caching policies, such as LRU and FIFO, belong to this class. Using ideas from the universal prediction literature in information theory, we propose an efficient online caching policy with a sub-linear regret bound. To the best of our knowledge, this is the first data-dependent regret bound known for the caching problem in the universal setting. We establish this result by combining a recently-proposed online caching policy with an incremental parsing algorithm, namely Lempel-Ziv '78. Our methods also yield a simpler learning-theoretic proof of the improved regret bound as opposed to the involved problem-specific combinatorial arguments used in the earlier works.

preprint2021arXiv

Negative Data Augmentation

Data augmentation is often used to enlarge datasets with synthetic samples generated in accordance with the underlying data distribution. To enable a wider range of augmentations, we explore negative data augmentation strategies (NDA)that intentionally create out-of-distribution samples. We show that such negative out-of-distribution samples provide information on the support of the data distribution, and can be leveraged for generative modeling and representation learning. We introduce a new GAN training objective where we use NDA as an additional source of synthetic data for the discriminator. We prove that under suitable conditions, optimizing the resulting objective still recovers the true data distribution but can directly bias the generator towards avoiding samples that lack the desired structure. Empirically, models trained with our method achieve improved conditional/unconditional image generation along with improved anomaly detection capabilities. Further, we incorporate the same negative data augmentation strategy in a contrastive learning framework for self-supervised representation learning on images and videos, achieving improved performance on downstream image classification, object detection, and action recognition tasks. These results suggest that prior knowledge on what does not constitute valid data is an effective form of weak supervision across a range of unsupervised learning tasks.

preprint2021arXiv

Online Caching with Optimal Switching Regret

We consider the classical uncoded caching problem from an online learning point-of-view. A cache of limited storage capacity can hold $C$ files at a time from a large catalog. A user requests an arbitrary file from the catalog at each time slot. Before the file request from the user arrives, a caching policy populates the cache with any $C$ files of its choice. In the case of a cache-hit, the policy receives a unit reward and zero rewards otherwise. In addition to that, there is a cost associated with fetching files to the cache, which we refer to as the switching cost. The objective is to design a caching policy that incurs minimal regret while considering both the rewards due to cache-hits and the switching cost due to the file fetches. The main contribution of this paper is the switching regret analysis of a Follow the Perturbed Leader-based anytime caching policy, which is shown to have an order optimal switching regret. In this pursuit, we improve the best-known switching regret bound for this problem by a factor of $Θ(\sqrt{C}).$ We conclude the paper by comparing the performance of different popular caching policies using a publicly available trace from a commercial CDN server.

preprint2020arXiv

Attributional Robustness Training using Input-Gradient Spatial Alignment

Interpretability is an emerging area of research in trustworthy machine learning. Safe deployment of machine learning system mandates that the prediction and its explanation be reliable and robust. Recently, it has been shown that the explanations could be manipulated easily by adding visually imperceptible perturbations to the input while keeping the model's prediction intact. In this work, we study the problem of attributional robustness (i.e. models having robust explanations) by showing an upper bound for attributional vulnerability in terms of spatial correlation between the input image and its explanation map. We propose a training methodology that learns robust features by minimizing this upper bound using soft-margin triplet loss. Our methodology of robust attribution training (\textit{ART}) achieves the new state-of-the-art attributional robustness measure by a margin of $\approx$ 6-18 $\%$ on several standard datasets, ie. SVHN, CIFAR-10 and GTSRB. We further show the utility of the proposed robust training technique (\textit{ART}) in the downstream task of weakly supervised object localization by achieving the new state-of-the-art performance on CUB-200 dataset.

preprint2020arXiv

Charting the Right Manifold: Manifold Mixup for Few-shot Learning

Few-shot learning algorithms aim to learn model parameters capable of adapting to unseen classes with the help of only a few labeled examples. A recent regularization technique - Manifold Mixup focuses on learning a general-purpose representation, robust to small changes in the data distribution. Since the goal of few-shot learning is closely linked to robust representation learning, we study Manifold Mixup in this problem setting. Self-supervised learning is another technique that learns semantically meaningful features, using only the inherent structure of the data. This work investigates the role of learning relevant feature manifold for few-shot tasks using self-supervision and regularization techniques. We observe that regularizing the feature manifold, enriched via self-supervised techniques, with Manifold Mixup significantly improves few-shot learning performance. We show that our proposed method S2M2 beats the current state-of-the-art accuracy on standard few-shot learning datasets like CIFAR-FS, CUB, mini-ImageNet and tiered-ImageNet by 3-8 %. Through extensive experimentation, we show that the features learned using our approach generalize to complex few-shot evaluation tasks, cross-domain scenarios and are robust against slight changes to data distribution.

preprint2020arXiv

Competitive Algorithms for Minimizing the Maximum Age-of-Information

In this short paper, we consider the problem of designing a near-optimal competitive scheduling policy for $N$ mobile users, to maximize the freshness of available information uniformly across all users. Prompted by the unreliability and non-stationarity of the emerging 5G-mmWave channels for high-speed users, we forego of any statistical assumptions of the wireless channels and user-mobility. Instead, we allow the channel states and the mobility patterns to be dictated by an omniscient adversary. It is not difficult to see that no competitive scheduling policy can exist for the corresponding throughput-maximization problem in this adversarial model. Surprisingly, we show that there exists a simple online distributed scheduling policy with a finite competitive ratio for maximizing the freshness of information in this adversarial model. Moreover, we also prove that the proposed policy is competitively optimal up to an $O(\ln N)$ factor.

preprint2020arXiv

Fundamental Limits of Age-of-Information in Stationary and Non-stationary Environments

We study the multi-user scheduling problem for minimizing the Age of Information (AoI) in cellular wireless networks under stationary and non-stationary regimes. We derive fundamental lower bounds for the scheduling problem and design efficient online policies with provable performance guarantees. In the stationary setting, we consider the AoI optimization problem for a set of mobile users travelling around multiple cells. In this setting, we propose a scheduling policy and show that it is $2$-optimal. Next, we propose a new adversarial channel model for studying the scheduling problem in non-stationary environments. For $N$ users, we show that the competitive ratio of any online scheduling policy in this setting is at least $Ω(N)$. We then propose an online policy and show that it achieves a competitive ratio of $O(N^2)$. Finally, we introduce a relaxed adversarial model with channel state estimations for the immediate future. We propose a heuristic model predictive control policy that exploits this feature and compare its performance through numerical simulations.

preprint2020arXiv

Fundamental Limits of Online Network-Caching

Optimal caching of files in a content distribution network (CDN) is a problem of fundamental and growing commercial interest. Although many different caching algorithms are in use today, the fundamental performance limits of network caching algorithms from an online learning point-of-view remain poorly understood to date. In this paper, we resolve this question in the following two settings: (1) a single user connected to a single cache, and (2) a set of users and a set of caches interconnected through a bipartite network. Recently, an online gradient-based coded caching policy was shown to enjoy sub-linear regret. However, due to the lack of known regret lower bounds, the question of the optimality of the proposed policy was left open. In this paper, we settle this question by deriving tight non-asymptotic regret lower bounds in both of the above settings. In addition to that, we propose a new Follow-the-Perturbed-Leader-based uncoded caching policy with near-optimal regret. Technically, the lower-bounds are obtained by relating the online caching problem to the classic probabilistic paradigm of balls-into-bins. Our proofs make extensive use of a new result on the expected load in the most populated half of the bins, which might also be of independent interest. We evaluate the performance of the caching policies by experimenting with the popular MovieLens dataset and conclude the paper with design recommendations and a list of open problems.

preprint2020arXiv

Inducing Cooperative behaviour in Sequential-Social dilemmas through Multi-Agent Reinforcement Learning using Status-Quo Loss

In social dilemma situations, individual rationality leads to sub-optimal group outcomes. Several human engagements can be modeled as a sequential (multi-step) social dilemmas. However, in contrast to humans, Deep Reinforcement Learning agents trained to optimize individual rewards in sequential social dilemmas converge to selfish, mutually harmful behavior. We introduce a status-quo loss (SQLoss) that encourages an agent to stick to the status quo, rather than repeatedly changing its policy. We show how agents trained with SQLoss evolve cooperative behavior in several social dilemma matrix games. To work with social dilemma games that have visual input, we propose GameDistill. GameDistill uses self-supervision and clustering to automatically extract cooperative and selfish policies from a social dilemma game. We combine GameDistill and SQLoss to show how agents evolve socially desirable cooperative behavior in the Coin Game.

preprint2020arXiv

On the Benefits of Models with Perceptually-Aligned Gradients

Adversarial robust models have been shown to learn more robust and interpretable features than standard trained models. As shown in [\cite{tsipras2018robustness}], such robust models inherit useful interpretable properties where the gradient aligns perceptually well with images, and adding a large targeted adversarial perturbation leads to an image resembling the target class. We perform experiments to show that interpretable and perceptually aligned gradients are present even in models that do not show high robustness to adversarial attacks. Specifically, we perform adversarial training with attack for different max-perturbation bound. Adversarial training with low max-perturbation bound results in models that have interpretable features with only slight drop in performance over clean samples. In this paper, we leverage models with interpretable perceptually-aligned features and show that adversarial training with low max-perturbation bound can improve the performance of models for zero-shot and weakly supervised localization tasks.

preprint2016arXiv

Distributed Load Management Algorithms in Anycast-based CDNs

Anycast is an internet addressing protocol where multiple hosts share the same IP-address. A popular architecture for modern Content Distribution Networks (CDNs) for geo-replicated services consists of multiple layers of proxy nodes for service and co-located DNS-servers for load-balancing among different proxies. Both the proxies and the DNS-servers use anycast addressing, which offers simplicity of design and high availability of service at the cost of partial loss of routing control. Due to the very nature of anycast, redirection actions by a DNS-server also affects loads at nearby proxies in the network. This makes the problem of optimal distributed load management highly challenging. In this paper, we propose and evaluate an analytical framework to formulate and solve the load-management problem in this context. We consider two distinct algorithms. In the first half of the paper, we pose the load-management problem as a convex optimization problem. Following a Kelly-type dual decomposition technique, we propose a fully-distributed load-management algorithm by introducing FastControl packets. This algorithm utilizes the underlying anycast mechanism itself to enable effective coordination among the nodes, thus obviating the need for any external control channel. In the second half of the paper, we consider an alternative greedy load-management heuristic, currently in production in a major commercial CDN. We study its dynamical characteristics and analytically identify its operational and stability properties. Finally, we critically evaluate both the algorithms and explore their optimality-vs-complexity trade-off using trace-driven simulations.

preprint2016arXiv

Optimal Control for Generalized Network-Flow Problems

We consider the problem of throughput-optimal packet dissemination, in the presence of an arbitrary mix of unicast, broadcast, multicast and anycast traffic, in a general wireless network. We propose an online dynamic policy, called Universal Max-Weight (UMW), which solves the above problem efficiently. To the best of our knowledge, UMW is the first throughput-optimal algorithm of such versatility in the context of generalized network flow problems. Conceptually, the UMW policy is derived by relaxing the precedence constraints associated with multi-hop routing, and then solving a min-cost routing and max-weight scheduling problem on a virtual network of queues. When specialized to the unicast setting, the UMW policy yields a throughput-optimal cycle-free routing and link scheduling policy. This is in contrast to the well-known throughput-optimal Back- Pressure (BP) policy which allows for packet cycling, resulting in excessive latency. Extensive simulation results show that the proposed UMW policy incurs a substantially smaller delay as compared to the BP policy. The proof of throughput-optimality of the UMW policy combines ideas from stochastic Lyapunov theory with a sample path argument from adversarial queueing theory and may be of independent theoretical interest.

preprint2016arXiv

Throughput-Optimal Broadcast in Wireless Networks with Dynamic Topology

We consider the problem of throughput-optimal broadcast- ing in time-varying wireless networks, whose underlying topology is restricted to Directed Acyclic Graphs (DAG). Previous broadcast algorithms route packets along spanning trees. In large networks with time-varying connectivities, these trees are difficult to compute and maintain. In this paper we propose a new online throughput-optimal broadcast algorithm which makes packet-by-packet scheduling and routing decisions, obviating the need for maintaining any global topological structures, such as spanning-trees. Our algorithm relies on system-state information for making transmission decisions and hence, may be thought of as a generalization of the well-known back-pressure algorithm which makes point-to-point unicast transmission decisions based on queue-length information, without requiring knowledge of end-to-end paths. Technically, the back-pressure algorithm is derived by stochastically stabilizing the network-queues. However, because of packet-duplications associated with broadcast, the work-conservation principle is violated and queuing processes are difficult to define in the broadcast problem. To address this fundamental issue, we identify certain state-variables which behave like virtual queues in the broadcast setting. By stochastically stabilizing these virtual queues, we devise a throughput-optimal broadcast policy. We also derive new characterizations of the broadcast-capacity of time-varying wireless DAGs and derive an efficient algorithm to compute the capacity exactly under certain assumptions of interference model, and a poly-time approximation algorithm for computing the capacity under less restrictive assumptions.

preprint2016arXiv

Throughput-Optimal Multi-hop Broadcast Algorithms

In this paper we design throughput-optimal dynamic broad- cast algorithms for multi-hop networks with arbitrary topolo- gies. Most of the previous broadcast algorithms route pack- ets along spanning trees, rooted at the source node. For large dynamic networks, computing and maintaining a set of spanning trees is not efficient, as the network-topology may change frequently. In this paper we design a class of dynamic algorithms which makes packet-by-packet schedul- ing and routing decisions and thus obviates the need for maintaining any global topological structures, such as span- ning trees. Our algorithms may be conveniently understood as a non-trivial generalization of the familiar back-pressure algorithm which makes unicast packet routing and schedul- ing decisions, based on queue-length information, without maintaining end-to-end paths. However, in the broadcast problem, it is hard to define queuing structures due to ab- sence of a work-conservation principle which results from packet duplications. We design and prove the optimality of a virtual-queue based algorithm, where a virtual-queue is de- fined for subsets of vertices. We then propose a multi-class broadcast policy which combines the above scheduling algo- rithm with a class-based in-order packet delivery constraint, resulting in significant reduction in complexity. Finally, we evaluate performance of the proposed algorithms via exten- sive numerical simulations.

preprint2015arXiv

Distributed Load Management in Anycast-based CDNs

Anycast is an internet addressing protocol where multiple hosts share the same IP-address. A popular architecture for modern Content Distribution Networks (CDNs) for geo-replicated HTTP-services consists of multiple layers of proxy nodes for service and co-located DNS-servers for load-balancing on different proxies. Both the proxies and the DNS-servers use anycast addressing, which offers simplicity of design and high availability of service at the cost of partial loss of routing control. Due to the very nature of anycast, load-management decisions by a co-located DNS-server also affects loads at nearby proxies in the network. This makes the problem of distributed load management highly challenging. In this paper, we propose an analytical framework to formulate and solve the load-management problem in this context. We consider two distinct algorithms. In the first half of the paper, we pose the load-management problem as a convex optimization problem. Following a dual decomposition technique, we propose a fully-distributed load management algorithm by introducing FastControl packets. This algorithm utilizes the underlying anycast mechanism itself to enable effective coordination among the nodes, thus obviating the need for any external control channel. In the second half of the paper, we consider an alternative greedy load-management heuristic, currently in production in a major commercial CDN. We study its dynamical characteristics and analytically identify its operational and stability properties. Finally, we critically evaluate both the algorithms and explore their optimality-vs-complexity trade-off using trace-driven simulations.

preprint2015arXiv

Throughput-Optimal Multihop Broadcast on Directed Acyclic Wireless Networks

We study the problem of efficiently broadcasting packets in multi-hop wireless networks. At each time slot the network controller activates a set of non-interfering links and forwards selected copies of packets on each activated link. A packet is considered jointly received only when all nodes in the network have obtained a copy of it. The maximum rate of jointly received packets is referred to as the broadcast capacity of the network. Existing policies achieve the broadcast capacity by balancing traffic over a set of spanning trees, which are difficult to maintain in a large and time-varying wireless network. We propose a new dynamic algorithm that achieves the broadcast capacity when the underlying network topology is a directed acyclic graph (DAG). This algorithm is decentralized, utilizes local queue-length information only and does not require the use of global topological structures such as spanning trees. The principal technical challenge inherent in the problem is the absence of work-conservation principle due to the duplication of packets, which renders traditional queuing modelling inapplicable. We overcome this difficulty by studying relative packet deficits and imposing in-order delivery constraints to every node in the network. Although in-order packet delivery, in general, leads to degraded throughput in graphs with cycles, we show that it is throughput optimal in DAGs and can be exploited to simplify the design and analysis of optimal algorithms. Our characterization leads to a polynomial time algorithm for computing the broadcast capacity of any wireless DAG under the primary interference constraints. Additionally, we propose an extension of our algorithm which can be effectively used for broadcasting in any network with arbitrary topology.

preprint2014arXiv

Throughput-Optimal Broadcast on Directed Acyclic Graphs

We study the problem of broadcasting packets in wireless networks. At each time slot, a network controller activates non-interfering links and forwards packets to all nodes at a common rate; the maximum rate is referred to as the broadcast capacity of the wireless network. Existing policies achieve the broadcast capacity by balancing traffic over a set of spanning trees, which are difficult to maintain in a large and time-varying wireless network. We propose a new dynamic algorithm that achieves the broadcast capacity when the underlying network topology is a directed acyclic graph (DAG). This algorithm utilizes local queue-length information, does not use any global topological structures such as spanning trees, and uses the idea of in-order packet delivery to all network nodes. Although the in-order packet delivery constraint leads to degraded throughput in cyclic graphs, we show that it is throughput optimal in DAGs and can be exploited to simplify the design and analysis of optimal algorithms. Our simulation results show that the proposed algorithm has superior delay performance as compared to tree-based approaches.

preprint2013arXiv

Optimal Capacity Relay Node Placement in a Multi-hop Wireless Network on a Line

We use information theoretic achievable rate formulas for the multi-relay channel to study the problem of optimal placement of relay nodes along the straight line joining a source node and a sink node. The achievable rate formulas that we use are for full-duplex radios at the relays and decode- and-forward relaying. For the single relay case, and individual power constraints at the source node and the relay node, we provide explicit formulas for the optimal relay location and the optimal power allocation to the source-relay channel, for the exponential and the power-law path-loss channel models. For the multiple relay case, we consider exponential path-loss and a total power constraint over the source and the relays, and derive an optimization problem, the solution of which provides the optimal relay locations. Numerical results suggest that at low attenuation the relays are mostly clustered close to the source in order to be able to cooperate among themselves, whereas at high attenuation they are uniformly placed and work as repeaters. The structure of the optimal power allocation for a given placement of the nodes, then motivates us to formulate the problem of impromptu ("as-you-go") placement of relays along a line of exponentially distributed length, with exponential path- loss, so as to minimize a cost function that is additive over hops. The hop cost trades off a capacity limiting term, motivated from the optimal power allocation solution, against the cost of adding a relay node. We formulate the problem as a total cost Markov decision process, for which we prove results for the value function, and provide insights into the placement policy via numerical exploration.

preprint2012arXiv

Optimal Sequential Wireless Relay Placement on a Random Lattice Path

Our work is motivated by the need for impromptu (or "as-you-go") deployment of relay nodes (for establishing a packet communication path with a control centre) by fire-men/commandos while operating in an unknown environment. We consider a model, where a deployment operative steps along a random lattice path whose evolution is Markov. At each step, the path can randomly either continue in the same direction or take a turn "North" or "East," or come to an end, at which point a data source (e.g., a temperature sensor) has to be placed that will send packets to a control centre at the origin of the path. A decision has to be made at each step whether or not to place a wireless relay node. Assuming that the packet generation rate by the source is very low, and simple link-by-link scheduling, we consider the problem of relay placement so as to minimize the expectation of an end-to-end cost metric (a linear combination of the sum of convex hop costs and the number of relays placed). This impromptu relay placement problem is formulated as a total cost Markov decision process. First, we derive the optimal policy in terms of an optimal placement set and show that this set is characterized by a boundary beyond which it is optimal to place. Next, based on a simpler alternative one-step-look-ahead characterization of the optimal policy, we propose an algorithm which is proved to converge to the optimal placement set in a finite number of steps and which is faster than the traditional value iteration. We show by simulations that the distance based heuristic, usually assumed in the literature, is close to the optimal provided that the threshold distance is carefully chosen.

preprint2011arXiv

On Periodic Node Deployment in Wireless Sensor Networks: A Statistical Analysis

Rapid progress made in the field of sensor technology, wireless communication, and computer networks in recent past, led to the development of wireless Ad-hoc sensor networks, consisting of small, low-cost sensors, which can monitor wide and remote areas with precision and liveliness unseen to the date without the intervention of a human operator. This work comes up with a stochastic model for periodic sensor-deployment (in face of their limited amount of battery-life) to maintain a minimal node-connectivity in wireless sensor networks. The node deployment cannot be modeled by using results from conventional continuous birth-death process, since new nodes are added to the network in bursts, i.e. the birth process is not continuous in practical situations. We analyze the periodic node deployment process using discrete birth-continuous death process and obtain two important statistical measures of the existing number of nodes in the network, namely the mean and variance. We show that the above mentioned sequences of mean and variances always converge to finite steady state values, thus ensuring the stability of the system. We also develop a cost function for the process of periodic deployment of sensor nodes and minimize it to find the optimal time (τ) and optimum number of re-deployment (q) for maintaining minimum connectivity in the network.