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Wireless Device-to-Device Caching Networks: Basic Principles and System Performance

As wireless video transmission is the fastest-growing form of data traffic, methods for spectrally efficient video on-demand wireless streaming are essential to service providers and users alike. A key property of video on-demand is the asynchronous content reuse, such that a few dominant videos account for a large part of the traffic, but are viewed by users at different times. Caching of content on devices in conjunction with D2D communications allows to exploit this property, and provide a network throughput that is significantly in excess of both the conventional approach of unicasting from the base station and the traditional D2D networks for regular data traffic. This paper presents in a semi-tutorial concise form some recent results on the throughput scaling laws of wireless networks with caching and asynchronous content reuse, contrasting the D2D approach with a competing approach based on combinatorial cache design and network coded transmission from the base station (BS) only, referred to as coded multicasting. Interestingly, the spatial reuse gain of the former and the coded multicasting gain of the latter yield, somehow surprisingly, the same near-optimal throughput behavior in the relevant regime where the number of video files in the library is smaller than the number of streaming users. Based on our recent theoretical results, we propose a holistic D2D system design that incorporates traditional microwave (2 GHz) as well as millimeter-wave D2D links; the direct connections to the base station can be used to provide those rare video requests that cannot be found in local caches. We provide extensive simulations under a variety of system settings, and compare our scheme with other existing schemes by the BS. We show that, despite the similar behavior of the scaling laws, the proposed D2D approach offers very significant throughput gains with respect to the BS-only schemes.

preprint2014arXivOpen access

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