Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games

preprint2015arXivOpen access

Abstract

We study the randomized query complexity of approximate Nash equilibria (ANE) in large games. We prove that, for some constant ε>0ε>0, any randomized oracle algorithm that computes an εε-ANE in a binary-action, nn-player game must make 2Ω(n/log⁡n)2^{Ω(n/\log n)} payoff queries. For the stronger solution concept of well-supported Nash equilibria (WSNE), Babichenko previously gave an exponential 2Ω(n)2^{Ω(n)} lower bound for the randomized query complexity of εε-WSNE, for some constant ε>0ε>0; the same lower bound was shown to hold for εε-ANE, but only when ε=O(1/n)ε=O(1/n). Our result answers an open problem posed by Hart and Nisan and Babichenko and is very close to the trivial upper bound of 2n2^n. Our proof relies on a generic reduction from the problem of finding an εε-WSNE to the problem of finding an ε/(4α)ε/(4α)-ANE, in large games with αα actions, which might be of independent interest.

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