Waiter-Client and Client-Waiter planarity, colorability and minor games

preprint2015arXivOpen access

Abstract

For a finite set XX, a family of sets F⊆2X{\mathcal F} \subseteq 2^X and a positive integer qq, we consider two types of two player, perfect information games with no chance moves. In each round of the (1:q)(1 : q) Waiter-Client game (X,F)(X, {\mathcal F}), the first player, called Waiter, offers the second player, called Client, q+1q+1 elements of the board XX which have not been offered previously. Client then chooses one of these elements which he claims and the remaining qq elements to go back to Waiter. Waiter wins this game if by the time every element of XX has been claimed by some player, Client has claimed all elements of some A∈FA \in {\mathcal F}; otherwise Client is the winner. Client-Waiter games are defined analogously, the main difference being that Client wins the game if he manages to claim all elements of some A∈FA \in {\mathcal F} and Waiter wins otherwise. In this paper we study the Waiter-Client and Client-Waiter versions of the non-planarity, KtK_t-minor and non-kk-colorability games. For each such game, we give a fairly precise estimate of the unique integer qq at which the outcome of the game changes from Client's win to Waiter's win. We also discuss the relation between our results, random graphs, and the corresponding Maker-Breaker and Avoider-Enforcer games.

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