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Virtual Reality based Learning Systems

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers exciting opportunities in various fields. As more and more students want in a distance, part-time, or want to continue their education, VR has attracted considerable attention in learning, training, and traditional education. VR based learning enables operators to bring together all disciplinary resources in a common playground. The VR base multimedia platform has successfully demonstrated great potential of education and training. In this paper, we will discuss existing systems and their uses and address the technical challenges and future directions.

preprint2016arXivOpen access

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