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Towards a distributed and infrastructure-less vehicular traffic management system

In the past few years, several systems have been proposed to deal with issues related to the vehicular traffic management. Usually, their solutions include the integration of computational technologies such as vehicular networks, central servers, and roadside units. Most systems use a hybrid approach, which means they still need a central entity (central server or roadside unit) and Internet connection to find out an en-route event as well as alternative routes for vehicles. It is easy to understand the need for a central entity because selecting the most appropriate vehicle to perform aforementioned procedures is a difficult task. In addition to that, as far as we know, there are very few systems that apply the altruistic approach (not selfish behavior) to routing decisions. Because of that, the issue addressed in this work is how to perform the vehicular traffic management, when an en-route event is detected, in a distributed, scalable, and cost-effective fashion. To deal with these issues, we proposed a distributed vehicle traffic management system, named as dEASY (distributed vEhicle trAffic management SYstem). The dEASY system was designed and implemented on a three-layer architecture, namely environment sensing and vehicle ranking, knowledge generation and distribution, and knowledge consumption. Each layer of the dEASY architecture is responsible for dealing with the main issues that were not addressed in related works or could be improved. Simulation results have shown that, compared with other systems from the literature, our proposed system has lower network overhead due to applied vehicle selection and broadcast suppression mechanisms. In average, dEASY also outperformed all other competitors in what regards to the travel time and time lost metrics. Through the analysis of results, it is possible to conclude that our infrastructure-less system is scalable and cost-effective.

preprint2020arXivOpen access
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