Abstract
The profile is presented as a tool to analyze the organization of systems at different scales, and how this organization changes in time. Describing structures at different scales as goal-oriented agents, one can define ("satisfaction") as the degree to which the goals of each agent at each scale have been met. reflects the organization degree at that scale. The profile of a system shows the satisfaction at different scales, with the possibility to study their dependencies and evolution. It can also be used to extend game theoretic models. A general tendency on the evolution of complexity and cooperation naturally follows from the profile. Experiments on a virtual ecosystem are used as illustration.
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