Abstract

We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and approximability. Using it, we are able to derive the following theorems. (1) It is possible to learn by example all of Σ10∪Π10Σ^0_1 \cup Π^0_1 as well as some supersets; (2) in adversarial learning (which we describe as a pursuit-evasion game), the pursuer has a winning strategy (in other words, Σ10Σ^0_1 can be learned adversarially, but Π10Π^0_1 not); (3) some languages in Π10Π^0_1 cannot be approximated by any language in Σ10Σ^0_1. We show corresponding results also for Σi0Σ^0_i and Πi0Π^0_i for arbitrary ii.

Explore this paper’s authors, topics and related work.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Reviews 0

Write a reviewWrite

No reviews yet.

Discussion 0

Add a commentWrite

No comments yet.