Paper detail

The complexity of simulating constant-depth BosonSampling

BosonSampling is a restricted model of quantum computation proposed recently, where a non-adaptive linear-optical network is used to solve a sampling problem that seems to be hard for classical computers. Here we show that, even if the linear-optical network has a constant number (greater than four) of beam splitter layers, the exact version of the BosonSampling problem is still classically hard, unless the polynomial hierarchy collapses to its third level. This is based on similar result known for constant-depth quantum circuits and circuits of 2-local commuting gates (IQP).

preprint2014arXivOpen access

Signal facts

What is known right now

Open access1 author1 topic

Next steps

Decide what to do with this paper

Use like or dislike for the fast social read. The more specific scholarly feedback stays available below when needed.

Log in to curate

Reading frame

Keep the important context close to the paper

Keep the important signals around this paper in one place: votes, save state, collection context, reviews and the metadata you need before deciding what to do next.

Institutions

Add specific reaction

Move through the context

Research map

Open full explorer

Move through nearby people, institutions, topics and adjacent work without leaving the paper page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Structured reviews

0 review(s)

ContributeLeave structured feedbackUse the review template when you have a concrete strength, concern or method question.Open review form

No structured reviews yet. High-signal critique starts here.

Work discussion

0 comment(s)

DiscussAdd a high-signal commentKeep quick notes, caveats and replication pointers separate from formal reviews.Open comment form

No discussion yet. The first strong comment sets the tone.