The complexity of interior point methods for solving discounted turn-based stochastic games

preprint2014arXivOpen access

Abstract

We study the problem of solving discounted, two player, turn based, stochastic games (2TBSGs). Jurdzinski and Savani showed that 2TBSGs with deterministic transitions can be reduced to solving PP-matrix linear complementarity problems (LCPs). We show that the same reduction works for general 2TBSGs. This implies that a number of interior point methods for solving PP-matrix LCPs can be used to solve 2TBSGs. We consider two such algorithms. First, we consider the unified interior point method of Kojima, Megiddo, Noma, and Yoshise, which runs in time O((1+κ)n3.5L)O((1+κ)n^{3.5}L), where κκ is a parameter that depends on the n×nn \times n matrix MM defining the LCP, and LL is the number of bits in the representation of MM. Second, we consider the interior point potential reduction algorithm of Kojima, Megiddo, and Ye, which runs in time O(−δθn4log⁡ε−1)O(\frac{-δ}θn^4\log ε^{-1}), where δδ and θθ are parameters that depend on MM, and εε describes the quality of the solution. For 2TBSGs with nn states and discount factor γγ we prove that in the worst case κ=Θ(n/(1−γ)2)κ= Θ(n/(1-γ)^2), −δ=Θ(n/(1−γ))-δ= Θ(\sqrt{n}/(1-γ)), and 1/θ=Θ(n/(1−γ)2)1/θ= Θ(n/(1-γ)^2). The lower bounds for κκ, −δ-δ, and 1/θ1/θ are obtained using the same family of deterministic games.

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