Abstract
Japanese tatami mats are often arranged so that no four mats meet. This local restriction imposes a rich combinatorial structure when applied to monomino-domino coverings of rectilinear grids. We describe a modular, mechanical game board, prototyped with a desktop 3D printer, that enforces this restriction, and transforms tatami pen-and- paper puzzles into interactive sculptures. We review some recent mathematical discoveries on tatami coverings and present five new combinatorial games implemented on the game board.
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