Abstract

We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph GG there is a winning strategy for the cop on the graph G1/mG^{1/m} obtained by replacing each edge of GG by a path of length mm, if m⩾nm \geqslant n. They conjectured that this bound was best possible for complete graphs, but the present authors showed that in fact the cop wins on K1/mK^{1/m} if and only if m⩾n/2m \geqslant n/2, for all but a few small values of nn. In this paper we extend this result to general graphs by proving that the cop has a winning strategy on G1/mG^{1/m} provided m⩾n/2m \geqslant n/2 for all but a few small values of nn; this bound is best possible. We also consider replacing the edges of GG with paths of varying lengths.

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