Abstract

Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players---22, 11, or 00---subclasses of stochastic timed games are often classified as 2122\frac{1}{2}-player, 1121\frac{1}{2}-player, and 12\frac{1}{2}-player games where the 12\frac{1}{2} symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that 1121\frac{1}{2}-player one-clock STGs are decidable for qualitative objectives, and that 2122\frac{1}{2}-player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for 1121\frac{1}{2} player four-clock STGs, and even under the time-bounded restriction for 2122\frac{1}{2}-player five-clock STGs. We also obtain a class of 1121\frac{1}{2}, 2122\frac{1}{2} player STGs for which the quantitative reachability problem is decidable.

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