Paper detail

SnoW: Serverless n-Party calls over WebRTC

We present a novel WebRTC communication system capable of hosting multi-party audio and video conferencing sessions without a media server. We implement various communication models based on the needs and capabilities of the communicating parties, and show that we can construct the equivalent of Mesh, SFU, and MCU WebRTC networks in our peer-to-peer architecture. In our evaluation we conclude that using a limited number of merged streams can improve the user experience significantly, in particular if low-resource devices are involved.

preprint2022arXivOpen access
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