Abstract

Given an input graph G=(V,E)G = (V, E), an additive emulator H=(V,E′,w)H = (V, E', w) is a sparse weighted graph that preserves all distances in GG with small additive error. A recent line of inquiry has sought to determine the best additive error achievable in the sparsest setting, when HH has a linear number of edges. In particular, the work of [Kogan and Parter, ICALP 2023], following [Pettie, ICALP 2007], constructed linear size emulators with +O(n0.222)+O(n^{0.222}) additive error. It is known that the worst-case additive error must be at least +Ω(n2/29)+Ω(n^{2/29}) due to [Lu, Vassilevska Williams, Wein, and Xu, SODA 2022]. We present a simple linear-size emulator construction that achieves additive error +O(n0.191)+O(n^{0.191}). Our approach extends the path-buying framework developed by [Baswana, Kavitha, Mehlhorn, and Pettie, SODA 2005] and [Vassilevska Williams and Bodwin, SODA 2016] to the setting of sparse additive emulators.

Explore this paper’s authors, topics and related work.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Reviews 0

Write a reviewWrite

No reviews yet.

Discussion 0

Add a commentWrite

No comments yet.