Abstract
Much research has been done around creating multisensory ideation and prototyping tools. We relate our own multisensory tool, the Loaded Dice, to this domain. We briefly explain what sensing and actuating possibilities the Loaded Dice already have (including thermal sensations), and how they are methodically embedded in workshops using an extended interaction vocabulary to characterize and ideate multisensory experiences. We briefly ponder simple technical ways to add smell as an output modality, and discuss why and how smell capabilities will enrich ideation workshops in co-design.
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