Abstract

A team of rr {\it revolutionaries} and a team of ss {\it spies} play a game on a graph GG. Initially, revolutionaries and then spies take positions at vertices. In each subsequent round, each revolutionary may move to an adjacent vertex or not move, and then each spy has the same option. The revolutionaries want to hold an {\it unguarded meeting}, meaning mm revolutionaries at some vertex having no spy at the end of a round. To prevent this forever, trivially at least $\min\{|V(G)|,\FL{r/m}\}$ spies are needed. When GG is a tree, this many spies suffices. When GG is a unicyclic graph, $\min\{|V(G)|,\CL{r/m}\}$ spies suffice, and we characterize those unicyclic graphs where $\FL{r/m}+1$ spies are needed. \def\FL#1{\lfloor #1 \rfloor} \def\CL#1{\lceil #1 \rceil}

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