Paper detail

Reinforcement learning in signaling game

We consider a signaling game originally introduced by Skyrms, which models how two interacting players learn to signal each other and thus create a common language. The first rigorous analysis was done by Argiento, Pemantle, Skyrms and Volkov (2009) with 2 states, 2 signals and 2 acts. We study the case of M_1 states, M_2 signals and M_1 acts for general M_1, M_2. We prove that the expected payoff increases in average and thus converges a.s., and that a limit bipartite graph emerges, such that no signal-state correspondence is associated to both a synonym and an informational bottleneck. Finally, we show that any graph correspondence with the above property is a limit configuration with positive probability.

preprint2011arXivOpen access

Signal facts

What is known right now

Open access3 authors1 topic

Next steps

Decide what to do with this paper

Use like or dislike for the fast social read. The more specific scholarly feedback stays available below when needed.

Log in to curate

Reading frame

Keep the important context close to the paper

Keep the important signals around this paper in one place: votes, save state, collection context, reviews and the metadata you need before deciding what to do next.

Institutions

Add specific reaction

Move through the context

Research map

Open full explorer

Move through nearby people, institutions, topics and adjacent work without leaving the paper page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Structured reviews

0 review(s)

ContributeLeave structured feedbackUse the review template when you have a concrete strength, concern or method question.Open review form

No structured reviews yet. High-signal critique starts here.

Work discussion

0 comment(s)

DiscussAdd a high-signal commentKeep quick notes, caveats and replication pointers separate from formal reviews.Open comment form

No discussion yet. The first strong comment sets the tone.