Abstract

Divide-and-conquer is a central paradigm for the design of algorithms, through which some fundamental computational problems, such as sorting arrays and computing convex hulls, are solved in optimal time within Θ(nlog⁡n)Θ(n\log{n}) in the worst case over instances of size nn. A finer analysis of those problems yields complexities within O(n(1+H(n1,…,nk)))⊆O(n(1+log⁡k))⊆O(nlog⁡n)O(n(1 + \mathcal{H}(n_1, \dots, n_k))) \subseteq O(n(1{+}\log{k})) \subseteq O(n\log{n}) in the worst case over all instances of size nn composed of kk "easy" fragments of respective sizes n1,…,nkn_1, \dots, n_k summing to nn, where the entropy function H(n1,…,nk)=∑i=1kninlog⁡nni\mathcal{H}(n_1, \dots, n_k) = \sum_{i=1}^k{\frac{n_i}{n}}\log{\frac{n}{n_i}} measures the "difficulty" of the instance. We consider whether such refined analysis can be applied to other algorithms based on divide-and-conquer, such as polynomial multiplication, input-order adaptive computation of convex hulls in 2D and 3D, and computation of Delaunay triangulations.

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