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Randomized Triangle Algorithms for Convex Hull Membership

We present randomized versions of the {\it triangle algorithm} introduced in \cite{kal14}. The triangle algorithm tests membership of a distinguished point $p \in \mathbb{R} ^m$ in the convex hull of a given set $S$ of $n$ points in $\mathbb{R}^m$. Given any {\it iterate} $p' \in conv(S)$, it searches for a {\it pivot}, a point $v \in S$ so that $d(p',v) \geq d(p,v)$. It replaces $p'$ with the point on the line segment $p'v$ closest to $p$ and repeats this process. If a pivot does not exist, $p'$ certifies that $p \not \in conv(S)$. Here we propose two random variations of the triangle algorithm that allow relaxed steps so as to take more effective steps possible in subsequent iterations. One is inspired by the {\it chaos game} known to result in the Sierpinski triangle. The incentive is that randomized iterates together with a property of Sierpinski triangle would result in effective pivots. Bounds on their expected complexity coincides with those of the deterministic version derived in \cite{kal14}.

preprint2014arXivOpen access

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