Abstract
We give a quantum algorithm for computing an -approximate Nash equilibrium of a zero-sum game in a payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time and outputs a classical representation of the -approximate Nash equilibrium. This improves upon the best prior quantum runtime of obtained by [vAG19] and the classic runtime due to [GK95] whenever . We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.
Connections
Explore this paper’s authors, topics and related work.
Building this map preview
BZPEER is loading the nearby papers, people, topics and institutions for this page.
Reviews 0
Write a review
No reviews yet.
Discussion 0
Add a comment
No comments yet.