Abstract

We give a quantum algorithm for computing an εε-approximate Nash equilibrium of a zero-sum game in a m×nm \times n payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time O~(m+n⋅ε−2.5+ε−3)\widetilde{O}(\sqrt{m + n}\cdot ε^{-2.5} + ε^{-3}) and outputs a classical representation of the εε-approximate Nash equilibrium. This improves upon the best prior quantum runtime of O~(m+n⋅ε−3)\widetilde{O}(\sqrt{m + n} \cdot ε^{-3}) obtained by [vAG19] and the classic O~((m+n)⋅ε−2)\widetilde{O}((m + n) \cdot ε^{-2}) runtime due to [GK95] whenever ε=Ω((m+n)−1)ε= Ω((m +n)^{-1}). We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.

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