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Parallel Repetition of Free Entangled Games: Simplification and Improvements

In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their inputs/outputs. The entangled value $ω^*(G)$ of a game $G$ is the maximum probability that Alice and Bob can win the game if they are allowed to share an entangled state prior to receiving their inputs. The $n$-fold parallel repetition $G^n$ of $G$ consists of $n$ instances of $G$ where Alice and Bob receive all the inputs at the same time and must produce all the outputs at the same time. They win $G^n$ if they win each instance of $G$. Recently, there has been a series of works showing parallel repetition with exponential decay for projection games [DSV13], games on the uniform distribution [CS14] and for free games, i.e. games on a product distribution [JPY13]. This article is meant to be a follow up of [CS14], where we improve and simplify several parts of our previous paper. Our main result is that for any free game $G$ with value $ω^*(G)=1-\varepsilon$, we have $ω^*(G^n) \le (1 - \varepsilon^2)^{Ω(\frac{n}{\log(l)})}$ where $l$ is the size of the output set of the game. This result improves on both the results in [JPY13] and [CS14]. The framework we use can also be extended to free projection games. We show that for a free projection game $G$ with value $ω^*(G)=1-\varepsilon$, we have $ω^*(G^n) \le (1 - \varepsilon)^{Ω(n)}$.

preprint2015arXivOpen access

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