Abstract

Inspired by the Japanese game Pachinko, we study simple (perfectly "inelastic" collisions) dynamics of a unit ball falling amidst point obstacles (pins) in the plane. A classic example is that a checkerboard grid of pins produces the binomial distribution, but what probability distributions result from different pin placements? In the 50-50 model, where the pins form a subset of this grid, not all probability distributions are possible, but surprisingly the uniform distribution is possible for {1,2,4,8,16}\{1,2,4,8,16\} possible drop locations. Furthermore, every probability distribution can be approximated arbitrarily closely, and every dyadic probability distribution can be divided by a suitable power of 22 and then constructed exactly (along with extra "junk" outputs). In a more general model, if a ball hits a pin off center, it falls left or right accordingly. Then we prove a universality result: any distribution of nn dyadic probabilities, each specified by kk bits, can be constructed using O(nk2)O(n k^2) pins, which is close to the information-theoretic lower bound of Ω(nk)Ω(n k).

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