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Optimizing the Social Cost of Congestion Games by Imposing Variable Delays

We describe a new coordination mechanism for non-atomic congestion games that leads to a (selfish) social cost which is arbitrarily close to the non-selfish optimal. This mechanism does not incur any additional extra cost, like tolls, which are usually differentiated from the social cost as expressed in terms of delays only.

preprint2014arXivOpen access

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