Abstract

We conduct a series of experiments designed to empirically demonstrate the effects of varying the structural features of a multi-agent emergent communication game framework. Specifically, we model the interactions (edges) between individual agents (nodes)as the structure of a graph generated according to a series of known random graph generating algorithms. Confirming the hypothesis proposed in [10], we show that the two factors of variation induced in this work, namely 1) the graph-generating process and 2) the centrality measure according to which edges are sampled, in fact play a significant role in determining the dynamics of language emergence within the population at hand.

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