On the Complexity of the Misère Version of Three Games Played on Graphs

preprint2015arXivOpen access

Abstract

We investigate the complexity of finding a winning strategy for the misère version of three games played on graphs : two variants of the game NimG\text{NimG}, introduced by Stockmann in 2004 and the game Vertex Geography\text{Vertex Geography} on both directed and undirected graphs. We show that on general graphs those three games are PSPACE\text{PSPACE}-Hard or Complete. For one PSPACE\text{PSPACE}-Hard variant of NimG\text{NimG}, we find an algorithm to compute an effective winning strategy in time O(∣V(G)∣.∣E(G)∣)\mathcal{O}(\sqrt{|V(G)|}.|E(G)|) when GG is a bipartite graph.

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