Abstract

We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The nn nodes are connected by a static network and each node can decide individually to become a gateway to the high-speed network. The goal of a node vv is to minimize its private costs, i.e., the sum (SUM-game) or maximum (MAX-game) of communication distances from vv to all other nodes plus a fixed price α>0α> 0 if it decides to be a gateway. Between gateways the communication distance is 00, and gateways also improve other nodes' distances by behaving as shortcuts. For the SUM-game, we show that for α≤n−1α\leq n-1, the price of anarchy is Θ(n/α)Θ(n/\sqrtα) and in this range equilibria always exist. In range α∈(n−1,n(n−1))α\in (n-1,n(n-1)) the price of anarchy is Θ(α)Θ(\sqrtα), and for α≥n(n−1)α\geq n(n-1) it is constant. For the MAX-game, we show that the price of anarchy is either Θ(1+n/α)Θ(1 + n/\sqrtα), for α≥1α\geq 1, or else 11. Given a graph with girth of at least 4α4α, equilibria always exist. Concerning the dynamics, both the SUM-game and the MAX-game are not potential games. For the SUM-game, we even show that it is not weakly acyclic.

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