Abstract
We present an empirical study in which model-based testing (MBT) was applied to a mobile system: the Android client of QuizUp, the largest mobile trivia game in the world. The study shows that traditional MBT approaches based on extended finite-state machines can be used to test a mobile app in an effective and efficient way. Non-trivial defects were detected on a deployed system that has millions of users and was already well tested. The duration of the overall testing effort was of three months, including the construction of the models. Maintaining a single behavioral model for the app was key in order to test it in an efficient way.
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