Paper detail

Model-based Joint Bit Allocation between Geometry and Color for Video-based 3D Point Cloud Compression

Rate distortion optimization plays a very important role in image/video coding. But for 3D point cloud, this problem has not been investigated. In this paper, the rate and distortion characteristics of 3D point cloud are investigated in detail, and a typical and challenging rate distortion optimization problem is solved for 3D point cloud. Specifically, since the quality of the reconstructed 3D point cloud depends on both the geometry and color distortions, we first propose analytical rate and distortion models for the geometry and color information in video-based 3D point cloud compression platform, and then solve the joint bit allocation problem for geometry and color based on the derived models. To maximize the reconstructed quality of 3D point cloud, the bit allocation problem is formulated as a constrained optimization problem and solved by an interior point method. Experimental results show that the rate-distortion performance of the proposed solution is close to that obtained with exhaustive search but at only 0.68% of its time complexity. Moreover, the proposed rate and distortion models can also be used for the other rate-distortion optimization problems (such as prediction mode decision) and rate control technologies for 3D point cloud coding in the future.

preprint2020arXivOpen access
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