Abstract
We describe and summarize a class of minimal numerical models emerged from recent development of simulation methods for dense particle suspensions in overdamped linear flows. The main ingredients include (i) a frame-invariant, short-range lubrication model for spherical particles, and (ii) a soft-core, stick/slide frictional contact model activated when particles overlap. We implement a version of the model using a modified velocity-Verlet algorithm that explicitly solves the -body dynamical system in operations, where is a kernel constant depending on the cutoff of particle interactions. The implementation is validated against literature results on jamming transition and shear thickening suspensions from 40% to 64% volume fractions. Potential strategies to extend the present methodology to non-spherical particles are also suggested for very concentrated suspensions.
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