Abstract

In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If it is the case that the existence of a winning strategy for the defender in a game G1{\cal G}_1 implies that there exists a winning strategy for the defender in another game G2{\cal G}_2, then the relation that corresponds to G1{\cal G}_1 is stronger than the relation corresponding to G2{\cal G}_2. The game hierarchy also throws light into several timed relations that are not considered in this paper.

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