Abstract
In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If it is the case that the existence of a winning strategy for the defender in a game implies that there exists a winning strategy for the defender in another game , then the relation that corresponds to is stronger than the relation corresponding to . The game hierarchy also throws light into several timed relations that are not considered in this paper.
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