Fingering induced by a solid sphere impact to viscous fluid

preprint2014arXivOpen access

Abstract

The number of splashed fingers generated by a solid projectile's impact onto a viscous liquid layer is experimentally studied. A steel sphere is dropped onto a viscous liquid pool. Then, a fingering instability occurs around the crater's rim, depending on the experimental conditions such as projectile's inertia and the viscosity of the target liquid. When the impact inertia is not sufficient, any fingering structure cannot be observed. Contrastively, if the impact inertia is too much, the random splashing is induced and the counting of fingers becomes difficult. The clear fingering instability is observable in between these two regimes. The number of fingers NN is counted by using high-speed video data. The scaling of NN is discussed on the basis of dimensionless numbers. By assuming Rayleigh-Taylor instability, scaling laws for NN can be derived using Reynolds number ReRe, Weber number WeWe, and Froude number FrFr. Particularly, the scaling N=(ρrFr)1/4We1/2/33/4N=(ρ_r Fr)^{1/4}We^{1/2}/3^{3/4} is obtained for the gravity-dominant cratering regime, where ρrρ_r is the density ratio between a projectile and a target. Although the experimental data considerably scatters, the scaling law is consistent with the global trend of the data behavior. Using one of the scaling laws, planetary nano crater's rim structure is also evaluated.

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