Fewer colors for perfect simulation of proper colorings

preprint2020arXivOpen access

Abstract

Given a graph GG and color set {1,…,k}\{1, \ldots, k\}, a proper coloring\textit{proper coloring} is an assignment of a color to each vertex of GG such that no two vertices connected by an edge are given the same color. The problem of drawing a proper coloring exactly uniformly from the set of proper colorings is well-studied. Most recently, Bhandari and Chakraborty developed a polynomial expected time randomized algorithm for obtaining such draws when k>3Δk > 3Δ, where ΔΔ is the maximum degree of the graph. Their approach used a bounding chain together with the coupling from the past protocol. Here a new randomized algorithm is presented based upon the randomness recycler protocol introduced by the author and Fill at FOCS 2000. Given nn vertices, this method takes O(nln⁡(n))O(n \ln (n)) expected steps when k>2.27(Δ−1)k > 2.27(Δ- 1) for all Δ≥2Δ\geq 2.

Explore this paper’s authors, topics and related work.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Reviews 0

Write a reviewWrite

No reviews yet.

Discussion 0

Add a commentWrite

No comments yet.