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Extortion under Uncertainty: Zero-Determinant Strategies in Noisy Games

Repeated game theory has been one of the most prevailing tools for understanding the long-run relationships, which are footstones in building human society. Recent works have revealed a new set of "zero-determinant (ZD)" strategies, which is an important advance in repeated games. A ZD strategy player can exert a unilaterally control on two players' payoffs. In particular he can deterministically set the opponent's payoff, or enforce an unfair linear relationship between the players' payoffs, thereby always seizing an advantageous share of payoffs. One of the limitations of the original ZD strategy, however, is that it does not capture the notion of robustness when the game is subjected to stochastic errors. In this paper, we propose a general model of ZD strategies for noisy repeated games, and find that ZD strategies have high robustness against errors. We further derive the pinning strategy under noise, by which the ZD strategy player coercively set the opponent's expected payoff to his desired level, although his payoff control ability declines with the increase of noise strength. Due to the uncertainty caused by noise, the ZD strategy player cannot secure his payoff to be higher than the opponent's, which implies strong extortions do not exist even under low noise. While we show that the ZD strategy player can still establish a novel kind of extortions, named weak extortions, where any increase of his own payoff always exceeds that of the opponent's by a fixed percentage, and the conditions under which the weak extortions can be realized are more stringent as the noise becomes stronger.

preprint2015arXivOpen access

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