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Efficiently navigating a random Delaunay triangulation

Planar graph navigation is an important problem with significant implications to both point location in geometric data structures and routing in networks. However, whilst a number of algorithms and existence proofs have been proposed, very little analysis is available for the properties of the paths generated and the computational resources required to generate them under a random distribution hypothesis for the input. In this paper we analyse a new deterministic planar navigation algorithm with constant competitiveness which follows vertex adjacencies in the Delaunay triangulation. We call this strategy cone walk. We prove that given $n$ uniform points in a smooth convex domain of unit area, and for any start point $z$ and query point $q$; cone walk applied to $z$ and $q$ will access at most $O(|zq|\sqrt{n} +\log^7 n)$ sites with complexity $O(|zq|\sqrt{n} \log \log n + \log^7 n)$ with probability tending to 1 as $n$ goes to infinity. We additionally show that in this model, cone walk is $(\log ^{3+ξ} n)$-memoryless with high probability for any pair of start and query point in the domain, for any positive $ξ$. We take special care throughout to ensure our bounds are valid even when the query points are arbitrarily close to the border.

preprint2014arXivOpen access

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