Abstract
New ideas and technologies adopted by a small number of individuals occasionally spread globally through a complex web of social ties. Here, we present a simple and general approximation method, namely, a message-passing approach, that allows us to describe the diffusion processes on complex networks in an almost exact manner. We consider two classes of binary-action games in each of which the best pure strategy for individual players is characterized as a variant of the threshold rule. We show that the dynamics of diffusion observed on synthetic networks are accurately replicated by the message-passing equation, whose fixed point corresponds to a Nash equilibrium. In contrast, the mean-field method tends to overestimate the size and frequency of diffusion. We extend the framework to analyze multiplex networks in which social interactions take place in multiple layers.
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