Abstract
A graphical realization of a linear code C consists of an assignment of the coordinates of C to the vertices of a graph, along with a specification of linear state spaces and linear ``local constraint'' codes to be associated with the edges and vertices, respectively, of the graph. The $\k$-complexity of a graphical realization is defined to be the largest dimension of any of its local constraint codes. $\k$-complexity is a reasonable measure of the computational complexity of a sum-product decoding algorithm specified by a graphical realization. The main focus of this paper is on the following problem: given a linear code C and a graph G, how small can the $\k$-complexity of a realization of C on G be? As useful tools for attacking this problem, we introduce the Vertex-Cut Bound, and the notion of ``vc-treewidth'' for a graph, which is closely related to the well-known graph-theoretic notion of treewidth. Using these tools, we derive tight lower bounds on the $\k$-complexity of any realization of C on G. Our bounds enable us to conclude that good error-correcting codes can have low-complexity realizations only on graphs with large vc-treewidth. Along the way, we also prove the interesting result that the ratio of the $\k$-complexity of the best conventional trellis realization of a length-n code C to the $\k$-complexity of the best cycle-free realization of C grows at most logarithmically with codelength n. Such a logarithmic growth rate is, in fact, achievable.
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