Abstract

In an εε-Nash equilibrium, a player can gain at most εε by unilaterally changing his behaviour. For two-player (bimatrix) games with payoffs in [0,1][0,1], the best-knownεε achievable in polynomial time is 0.3393. In general, for nn-player games an εε-Nash equilibrium can be computed in polynomial time for an εε that is an increasing function of nn but does not depend on the number of strategies of the players. For three-player and four-player games the corresponding values of εε are 0.6022 and 0.7153, respectively. Polymatrix games are a restriction of general nn-player games where a player's payoff is the sum of payoffs from a number of bimatrix games. There exists a very small but constant εε such that computing an εε-Nash equilibrium of a polymatrix game is \PPAD-hard. Our main result is that a (0.5+δ)(0.5+δ)-Nash equilibrium of an nn-player polymatrix game can be computed in time polynomial in the input size and 1δ\frac{1}δ. Inspired by the algorithm of Tsaknakis and Spirakis, our algorithm uses gradient descent on the maximum regret of the players. We also show that this algorithm can be applied to efficiently find a (0.5+δ)(0.5+δ)-Nash equilibrium in a two-player Bayesian game.

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