Abstract

We present several algorithms for computing the visibility polygon of a simple polygon PP from a viewpoint inside the polygon, when the polygon resides in read-only memory and only few working variables can be used. The first algorithm uses a constant number of variables, and outputs the vertices of the visibility polygon in $O(n\Rout)$ time, where $\Rout$ denotes the number of reflex vertices of PP that are part of the output. The next two algorithms use $O(\log \Rin)$ variables, and output the visibility polygon in $O(n\log \Rin)$ randomized expected time or $O(n\log^2 \Rin)$ deterministic time, where $\Rin$ is the number of reflex vertices of PP.

Explore this paper’s authors, topics and related work.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Reviews 0

Write a reviewWrite

No reviews yet.

Discussion 0

Add a commentWrite

No comments yet.